| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack (2) | Thread Tools | Display Modes |
|
|
#11 (permalink) |
|
Senior Member
![]() 151
- 9
|
Oh wow... that was quite insightful! A question, what tools do you use in Maya during the blocking in stage? I always have a ton of trouble trying to model poly-by-poly in Maya, could do it fine in Max, but I can't seem to find the right tools. Sorry for the dumb question
![]() |
|
|
|
|
|
#18 (permalink) | |
|
Industry Artist
|
Quote:
Yeah. The hard surface sections just refered to all the little armour pieces, they werent taken into Zbrush, I made the high res versions of these parts in Maya |
|
|
|
|
|
|
#19 (permalink) |
|
Frequenter
![]() 91
- 22
|
Alchemist. Not sure if you have seen this tool, but I think if you could harness it you might get higher yields of your time using it, especially when it comes to your low poly remesh.
digitalRaster - NEX Make sure to check out the videos for QuadDraw |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |
LinkBacks (?)
LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/3333-making-giant.html
|
||||
| Posted By | For | Type | Date | |
| omega-pixel.com :: View topic - Making of | This thread | Refback | 03-10-2007 02:07 PM | |
| omega-pixel.com :: View topic - Making of | This thread | Refback | 30-09-2007 10:16 PM | |