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#81 (permalink) |
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Industry Artist
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Generally, no.
If the pieces connect to a very different part of geometry, you might end up with some seams, etc. But usually it's ok. A neat trick is just to shunt all but one of the pieces you've overlaid off the 0-1 UV square by exactly 1 square. That way, when it bakes out the normals, it will ignore them but as your texture tiles in each direction anyway, those pieces will pick up the correct texture on the next tile over. |
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#82 (permalink) |
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New Member
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ah right, thats cool cheers.. that was the other method retardedmonkey described at the end of the tutorial. moving it out by one, baking out, and moving back in.
i guess either way works well then. regarding responses in other thread, i'll try get some screengrabs to explain. thanks again.. |
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#88 (permalink) | |
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New Member
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Quote:
![]() i haven't tried the unwrap tools 1.5 but will this evening |
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#89 (permalink) |
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Frequenter
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One more interesting UV script misc. maxscript UV scripts/tools - Polycount
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#90 (permalink) | |
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New Member
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