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Old 20-02-2009, 11:22 AM   #81 (permalink)
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Generally, no.

If the pieces connect to a very different part of geometry, you might end up with some seams, etc. But usually it's ok.

A neat trick is just to shunt all but one of the pieces you've overlaid off the 0-1 UV square by exactly 1 square. That way, when it bakes out the normals, it will ignore them but as your texture tiles in each direction anyway, those pieces will pick up the correct texture on the next tile over.
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Old 20-02-2009, 12:12 PM   #82 (permalink)
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ah right, thats cool cheers.. that was the other method retardedmonkey described at the end of the tutorial. moving it out by one, baking out, and moving back in.

i guess either way works well then.

regarding responses in other thread, i'll try get some screengrabs to explain.

thanks again..
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Old 20-02-2009, 05:27 PM   #83 (permalink)
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How in this video, It seems as though He has seperate objects, Yet he could get them all onto one UV map. How is this possible? I never knew you could have multiple objects sharing the same UV map.
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Old 21-02-2009, 06:35 PM   #84 (permalink)
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Yeah, it's a new feature from Max 8 onwards I think. Or at least I was told so. Pretty cool eh?
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Old 22-02-2009, 03:17 AM   #85 (permalink)
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Hmph strange, I have max 9. How do I get this working?
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Old 22-02-2009, 03:40 AM   #86 (permalink)
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Max 2008 onwards
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Old 22-02-2009, 10:43 PM   #87 (permalink)
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aw darn....*runs and checks piggy bank*
Too bad autodesk barely have sales lol.
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Old 23-02-2009, 08:01 AM   #88 (permalink)
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Quote:
Originally Posted by virtualalias View Post
I did a review of the article itself, but I just wanted to post my thanks here as well. I was running into some really aggravating problems and I'm so glad I found this tutorial and chuggnut's tools early in my work. It's going to make my life a whole lot easier.

This is just a tad off-topic, but has anyone else run into problems using 3DS Max 9 with Windows Vista 32bit where you can't use Ctrl-D to detach edge verts and can't use Ctrl-W for weld selected?

If I use Tools from the file menu, it works fine, but the short-cuts don't do anything.
I'm on winXP Home 32... 3ds Max 2009... I've had the shortcuts in the edit uvw dialog quit working as well - the menu commands work fine - but not the keyboard shorties. weird - slows me down a tad - but the unwrap tools (i think cause this) MORE than compensate with the ease of uv manipulation.

i haven't tried the unwrap tools 1.5 but will this evening
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Old 23-02-2009, 01:12 PM   #89 (permalink)
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One more interesting UV script misc. maxscript UV scripts/tools - Polycount
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Old 01-06-2009, 06:29 AM   #90 (permalink)
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Quote:
Originally Posted by Sniper_Skull View Post
retardedmonkey!! this video is full of great info for new guys, just getting into the art of UV Mapping. good job man, its not too long and its not too short.


Download Link
(nvm the url, its not what you think.)


TurboUnwrap ftw
oh that link does not seems to be in work
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LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/2329-tutorial-3ds-max-unwrapping-techniques.html
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