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#66 (permalink) |
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Senior Artist
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I made a start on the vids again today! woot. I need to do around two more texturing videos. I will warn you tho, I have not made a tutorial for the whole process of texturing the weapon because i feel it would just take far long to make and two long to view. What i have done are a few parts focusing on a)unwrapping b)texturing metal c)texturing plastic and probley a final second on specular maps and finishing touches.
Chapter 3 though will not focus on compiling as it will be about the rigging and animation. Chapter 4 will perhaps be getting the animations ready and compiled. So there is a little way to go yet. Also, post up your finished models in this thread to get feedback on your progress! |
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#67 (permalink) | |
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Anime freak
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Quote:
Man that texture part should be a quick run through. So many tutorials for making metal and unwrapping and hardly any if none about getting a weapon in source/compiling ![]() |
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#69 (permalink) |
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New Artist
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great tut! cant wait for the next half (or quarter, or eighth or sixteenth...) ! the first tut that tells me everything i dont know.
heres how mines coming along ![]() its being modeled on a BB gun i got a few years back...i should have stuck to something a little simpler, but oh well...im leaving out quite alot. its still a bit messy in places, and im slowly cleaning it all up before the next tut starts! ![]() Last edited by wayofthehunter; 07-06-2007 at 12:38 PM. |
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LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/2282-tutorial-creating-weapon-source-part-1-a.html
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