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#111 (permalink) |
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New Artist
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Hey, I'm new to modelling and have got kinda confused at the bit in video three when the recording stopped and then restarted and ended up making a horrible foregrip. Not to be a pain is there anyone who has a file in 3D Studio Max 9/8 format that has the foregrip complete so I can continue?
Thanks in Advance. Spicypixel. Edit: Downloaded the Glock skinning tutorial to find it has the glock in it, - predictably. Still modelled a Colt 1911 instead and will now go back to the glock and delete it upto the part I need, thanks anyways. Last edited by spicypixel; 08-21-2007 at 08:42 PM. |
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| The Following User Says Thank You to spicypixel For This Useful Post: |
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#115 (permalink) |
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New Artist
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Hey, thanks for the tutorials, they are brilliant, so much help!
I do have a question about 3d studio max's shortcuts. I see in your video that you are able to rotate the view without using arc rotate. Arc rotate can be so annoying with clicking when you want to make a tiny adjustment. So i hope you can help me. Thanks Alex No need to worry! I found out that clicking mouse scroll + alt can rotate. Last edited by copsey99; 08-26-2007 at 08:18 AM. Reason: I found out! |
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#118 (permalink) |
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New Artist
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Perfect! I watch all the videos! Helped me a lot, thank you man!
i'm from brazil ![]() New Upload Reference.7z 01 Setting the Scene.wmv 02 Modelling 1.wmv 03 Modelling 2.wmv 04 Modelling 3.wmv 05 Modelling 4.wmv 06 Finishing Touches.wmv Last edited by DarkGui; 12-09-2007 at 08:16 AM. |
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| The Following 3 Users Say Thank You to DarkGui For This Useful Post: |
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#120 (permalink) |
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Senior Artist
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Thanks for the links DarkGui, going to watch those tonight
![]() Stormy, thanks for the effort! edit: ey Storm, the material youve made, I used to do that in 3dsMax too! Did you also watch the 3dbuzz video's a couple of years ago by any chance? ![]() edit2: damnit, now i want to model guns again, it's been a while too ![]() wish I had the time... edit3: the trouble you have with getting the curve at the start of the rail, guess you're face was really looking like -> ![]() (couldn't help myself from giggling a couple of times )have been asking myself for about the past half hour, isn't the gun way too slim? AH! in modelling 3 you realise it's too thin :P Anyway, i've seen it all now, thumbs up for you! Clearly explained, and a decent result, very usefull for people who are new to 3dsmax and/or weapon modelling Great stuff!I have one tip for you, you were looking for it in modelling 4, you were fiddling with the local move tool (fire select switch) What you were looking for was the edge constraint. Just above collapse, theres a dropdown box with Constraints next to it, which says; none. Click the arrow and change to edge. Select a vertex, and the vertex' movement is constrained to the edges it lies on. *BEWARE* Forgetting to turn the constraint to none after you're finished with that particular thing you needed it for, can be a pain in the bum.. Especially when you don't have a clue why your 3dsmax is acting all funny, and forgot about the whole edge constraint thing. Maybe it's a nice thingie to point out in further video tutorials as a small rectification because you were talking about it at several occasions (rear sight too). I'm anctious to see the texturing tutorials! Keep it up, please :P Last edited by Schuey; 02-13-2008 at 04:08 PM. |
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LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/2282-tutorial-creating-weapon-source-part-1-a.html
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