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#101 (permalink) |
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loves polygons
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I do that to
Got used to it and I feel it's the best way to move around I'm interested to hear if there is anything else that can be done about this.
__________________
http://www.andrei313.com |
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#102 (permalink) | |
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New Member
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I notice it happens whenever I hold the CTRL button and zoom in. Don't know if that helps or not. Also:
Quote:
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#109 (permalink) | |
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Newb.
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Quote:
If you're zooming and rotating around part of the mesh but previously centred your view on a different part of the mesh, it starts to crap out like that and you have to reset your view. ![]() Obvious answer in hindsight ![]() |
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#110 (permalink) |
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Elderly Artist
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Resetting your view does fix this problem, another way to work around this without having to try to reset your view is to use the dolly zoom by holding ctrl+alt and then moving your mouse up and back. This acts like your pulling your view around on a dolly. Once you mess around with this you'll see that it is very useful and also helps restore some of the zoom like resetting does.
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LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/2282-tutorial-creating-weapon-source-part-1-a.html
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