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Old 29-04-2008, 09:11 AM   #21 (permalink)
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RETARDEDMONKEY: Your tutorial was really helpful, but I also noticed you said you never change the settings in light tracer. If you increase the rays/sample and filter size you'll get a smoother shadow.
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Old 24-07-2009, 06:27 AM   #22 (permalink)
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Sorry new to the AO thing but, how do i get it to stay with my current Uvmaps rather then flattening it into new uvmaps as there kinda pointless to me without rendering onto my uvmap i already spent hrs making
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Old 21-10-2009, 12:24 PM   #23 (permalink)
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Tonnie - In the Render to Texture window, there's an option to "Use existing channel." Click that drop down menu to say the number 1, and that'll typically be the UVs you already made. (Assuming it's just one texture)
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Old 11-01-2010, 03:43 AM   #24 (permalink)
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this was a nice tutorial and quite helpful...
also, in the discussion above, i found lot of new helpful links to other tutorials, thank you very much!

edit:
@Saephon
thanks for your help above, i was having same question like Tonnie15...u gave the proper resolution, thanks
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Last edited by atulkatdare; 25-01-2010 at 01:27 AM.
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