|
||||||
|
|
|
|
|||
|
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack (3) | Thread Tools | Display Modes |
|
|
#11 (permalink) |
|
Senior Artist
![]() 300
- 22
|
Another example of how to use AO is here: http://www.game-artist.net/forums/showthread.php?t=2146
|
|
|
|
|
|
#13 (permalink) |
|
Super-mega-awesome artist
![]() 331
- 22
|
Using a skylight with cast shadows is far more accurate than light tracer. And personally I export it to a shadows map - not a complete map. If you're using a gray material if you try to use it as an AO surely it would darken the entire texture?
|
|
|
|
|
|
#14 (permalink) |
|
New Artist
![]() 2
- 0
|
how to use a normal bump with the render to texture MR Ambient Occlusion map so that the ambient light baked out includes the normal bump surface detail? i was try many way but the result is a baked lowpoly with MR Ambient Occlusion but not have a normal bump detail
,Thank you |
|
|
|
|
|
#15 (permalink) |
|
Senior Artist
|
I'm not sure I understand your question
do you mean you want an ambient occlusion bake that includes the normal map details? If thats what you're after then its covered in the last section of the tutorial.
__________________
www.benjaminclark.net |
|
|
|
|
|
#16 (permalink) | |
|
Senior Artist
|
Quote:
To try and answer your question, I'm unsure as to whether it's even possible to use a normal map to bake in Ambient Occlusion, seeing as a normal map varies the surface angles of your geometry and contains no depth information at all. You can do it with a bump/height map quite easily and, of course, your high res source mesh. Is there any reason why you can't you use the mesh you baked the normal map from to get the Amb Occ bake? If you used a bump/height map to convert into a normal, just use the original bump map you made. G |
|
|
|
|
| The Following User Says Thank You to glynnsmith For This Useful Post: |
|
|
#18 (permalink) |
|
Senior Artist
|
woops, sorry Kawin_cfc I saw the thread title and thought this was the Maya AO tutorial
apologies
__________________
www.benjaminclark.net |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |
LinkBacks (?)
LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/2276-tutorial-ambient-occlusion-baking-ao-light-tracer.html
|
||||
| Posted By | For | Type | Date | |
| Chengdu J-10 Multirole Fighter - Page 2 - Facepunch Studios | This thread | Refback | 12-21-2007 07:15 PM | |
| Chengdu J-10 Multirole Fighter - Page 3 - Facepunch Studios | This thread | Refback | 11-18-2007 01:32 PM | |
| Chengdu J-10 Multirole Fighter - Page 3 - Facepunch Studios | This thread | Refback | 08-14-2007 12:21 AM | |