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#11 (permalink) |
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Senior Member
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Another example of how to use AO is here: http://www.game-artist.net/forums/showthread.php?t=2146
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#14 (permalink) |
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New Member
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how to use a normal bump with the render to texture MR Ambient Occlusion map so that the ambient light baked out includes the normal bump surface detail? i was try many way but the result is a baked lowpoly with MR Ambient Occlusion but not have a normal bump detail
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#16 (permalink) | |
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Senior Member
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Quote:
To try and answer your question, I'm unsure as to whether it's even possible to use a normal map to bake in Ambient Occlusion, seeing as a normal map varies the surface angles of your geometry and contains no depth information at all. You can do it with a bump/height map quite easily and, of course, your high res source mesh. Is there any reason why you can't you use the mesh you baked the normal map from to get the Amb Occ bake? If you used a bump/height map to convert into a normal, just use the original bump map you made. G
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LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/2276-tutorial-ambient-occlusion-baking-ao-light-tracer.html
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| Posted By | For | Type | Date | |
| Chengdu J-10 Multirole Fighter - Page 2 - Facepunch Studios | This thread | Refback | 21-12-2007 07:15 PM | |
| Chengdu J-10 Multirole Fighter - Page 3 - Facepunch Studios | This thread | Refback | 18-11-2007 01:32 PM | |
| Chengdu J-10 Multirole Fighter - Page 3 - Facepunch Studios | This thread | Refback | 14-08-2007 01:21 AM | |