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Old 22-09-2011, 05:57 PM   #1 (permalink)
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Tutorial: Exporting Qualified Normals from 3ds Max

Tutorial: Exporting Qualified Normals from 3ds Max

I wrote this up for 3dmotive a few weeks ago and thought there might be some unreal developers on here who could use it. Basically, it's a method to improve normal map shading on objects imported to unreal as static meshes. You can apply this to a maya pipeline as well- just skip all the parts about qualified normals.

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Old 29-09-2011, 11:26 AM   #2 (permalink)
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Thank you thank you thank you thank you! Can't wait to get home to test this out. Been frustrated over this for a while now.
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