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Old 30-07-2010, 09:33 AM   #1 (permalink)
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Material Tutorials: 8 Step By Step Tutorials and General Tips

Hello, I decided to get this out now. I may add a couple of more ones later on.

There are at the moment 8 different tutorials on materials and how I define them and some tricks I do on various surface types.

Some of them involves sculpting in Zbrush and some are only Max or even Photoshop only.

So here goes:

PHILIPK.NET - MATERIALS


And here are some quick links to the different tutorials (New wood tutorial up Aug 29, 2010):

PHILIPK.NET - ROUGH WOOD PLANKS TUTORIAL


PHILIPK.NET - MATTE METAL TUTORIAL


PHILIPK.NET - ROCK STONE TUTORIAL


PHILIPK.NET - ROUGH STONE TUTORIAL


PHILIPK.NET - CRACKED STONE TUTORIAL


PHILIPK.NET - CLEAN MARBLE TUTORIAL


PHILIPK.NET - CLEAN CONCRETE TUTORIAL


PHILIPK.NET - OLD TILES WALL TUTORIAL


PHILIPK.NET - BRICK WALL TUTORIAL



Hope you can find some of them useful!

And if you missed it before there are two more tutorials I made earlier on modular meshes:

PHILIPK.NET - WORKING WITH MODULAR SETS


PHILIPK.NET - WORKING WITH MODULAR ROCKS

Last edited by philipk@philipk.net; 29-08-2010 at 08:16 AM.
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Old 30-07-2010, 01:33 PM   #2 (permalink)
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I have to say, I'm very happy with the tuts (and texture pack) that you have been providing. They are extremely helpful. Keep up the awesome work and thank you for taking time to put these together
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Old 30-07-2010, 10:42 PM   #3 (permalink)
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didnt have time to go through them completely yet but at first look its amazing quality and techniques.. i´d even pay for those like for eat3d´s - i hope they dont hate you for your unmatchable prices
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Old 31-07-2010, 02:19 AM   #4 (permalink)
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PhilipK: Thanks a lot for these tuts! Another great learning too.

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Old 31-07-2010, 06:13 AM   #5 (permalink)
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Fantastic and nice of you to share!

Will read these for sure!
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Old 31-07-2010, 01:46 PM   #6 (permalink)
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These are absolutely fantastic, I'm eternally in your debt.
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Old 31-07-2010, 02:57 PM   #7 (permalink)
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Woah thanks for the nice comments! Greatly appreciated. I'm very glad they are of use

Btw. Gonna try and be more active on this forum on commenting threads.. I've been lurking way too much :S
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Old 03-08-2010, 07:51 AM   #8 (permalink)
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Wanted to say I added some Photoshop actions for download, these are actions I use frequently, and you may use similar ones yourselves already, but just in case someone may be interested :
http://philipk.net/tutorials/materia...ipsActions.atn


You can read some about them and some on what I think of overlaying details on the normal map at the bottom of this page:
PHILIPK.NET - MATERIALS
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Old 03-08-2010, 08:34 AM   #9 (permalink)
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Fantastic tutorials, Ive been following your tutorials and website over the past few weeks, very very useful information and much appreciated amongst the community. Thank you
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Old 05-08-2010, 08:05 AM   #10 (permalink)
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Awesome tutorials, that everyone should look at, thank you PhillipK.

I do have one workflow query? Having followed through your workflow for the Rock stone tutorial creation. I encountered a problem with perfect cloning of each individual layer in photoshop. (Colour/Normal etc)

These were the steps that I used.
1) Zbrush - Export hi res stone work creates from poly3d plane
2) Modo - Low poly plane/geo for map projection
3) Modo - Bake AO & Normal Map
4) Photoshop - Create diff/colour with overlays or by hand etc.
5) Photoshop - Offset
6) Photoshop - Clone tool to remove seams for tileable texture

Okay now I found a bit of an issue.. I wanted to also remove the seams for the normal
map, however as far as I am aware Photoshop does not have a feature to clone several layers at once (Clone from ALL LAYERS - only picks from curent and layers below to clone
in current layer - it does not adjust the layer below.

Obviously I did this by hand, when it came to the normal map, but the result of which is that it did not have the same 'cloned' areas as the diff/colour layer above. I did'nt want to use xnormal or some other app to just re-create the normal map from the diff/colour as this would really defeat the point of baking out the original normal map in first place.

Could you possibly give your thoughts on how you have got around this in the past.
I appreciate that new iterations of Zbrush you can tile prior to exporting using - but how have you dealt with this in the past?
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