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#51 (permalink) |
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Senior Member
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Individually. They should still pick up AO from other visible geometry regardless of the UV, so you wont be losing any details. In fact, you'd be better off splitting the mesh into different pieces for the AO and hiding some anyway due to the moving parts involved - it would look funny if AO from the turret gets baked onto the front of the tank, as it will be there even if the turret is rotated 180 degrees.
Last edited by Cryrid; 06-02-2010 at 10:14 PM. |
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#52 (permalink) |
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New Member
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Hi Cryrid, thanks a lot......I finally got a good AO map baked at last. I discovered the mistake that I did very often. After assigning the materials to the different objects, I use to combine them before baking the AO and that's where the problem use to occur. Any ways thanks for the tip.
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Every child is an artist. The problem is how to remain an artist once he grows up-Pablo Picasso |
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#54 (permalink) |
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New Member
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Has anyone else been having trouble with Fill Texture Seams having no effect in Maya 2012? I've never had any trouble using this process in the past but have spent the entire day today trying to figure out why, no matter how I fiddle the settings, every bake comes up with black pixels along every seam. Any support for my sanity would be much appreciated.
Edit: this is what the output window is throwing out, I'm guessing it's related: mental ray: got 8 satellite CPUs. PHEN 0.3 warn : maya_postlightmap(): Need tag buffer to overbake. IMG 0.3 warn 102002: type rgb not supported by tga format, using default type rgba Last edited by BreadMan; 23-06-2011 at 07:21 PM. |
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#55 (permalink) | |
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New Member
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Quote:
I have this same problem with my bakes, i've just been painting borders around my seams in photoshop, which is annoying. Anyone know a fix for this? Also, I'm new here. Hi all. |
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#56 (permalink) | ||
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Senior Member
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Quote:
Quote:
That's if your baking your maps using mental ray which is the case for Ambient Occlusion maps, but for anything that uses Maya's renderer, make sure you change the setting for "Fill texture seams" under "Maya Common Output". Hope this helps. |
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