Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Main > Spotlight Articles
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack (27) Thread Tools Display Modes
Old 05-02-2007, 10:32 AM   #11 (permalink)
Frequenter
Chewy Gumball's User Activity: 1/10
121 - 39
Basicaly. It give the impression of global illumination. The textures look more real in most cases. I know in 3ds max you can make AO with displacements and normal maps. I would be very very surprised if maya couldn't.
__________________
Chewy Gumball is offline   Reply With Quote
The Following 2 Users Say Thank You to Chewy Gumball For This Useful Post:
Old 18-02-2007, 06:32 PM   #12 (permalink)
Senior Member
CopticMike's Avatar
CopticMike's User Activity: 0/10
151 - 70
Is there anyway, to use your Normal map to create an Ambient occulsion map, because I use Zbrush and my computer is not the bost, so I cant import my hi-res mesh into maya, or else it will become very boggy and takes forever to load, So I was hopeing there is a way, to do this with a normal map, when the Hires mesh is to hi-res.
__________________
To make your dreams come true, You MUST first wake up.
CopticMike is offline   Reply With Quote
The Following User Says Thank You to CopticMike For This Useful Post:
Old 07-04-2007, 06:12 PM   #13 (permalink)
Freelancer
k1chi's Avatar
k1chi's User Activity: 0/10
34 - 9
hello! sorry for my first post on here being as retarded as this one, but despite finding this tutorial extreeeeeeemely handy I am unable (given my admitadley bumbling, foolish nature) to discover how you load the 'Transfer Maps' window. Could someone help me with this please?

I'm running Maya 7, but every time I do a help search on the documentation for 'Transfer Maps Window' I just get a load of unhelpful, irrelevant jargon. Cheers in advance!
k1chi is offline   Reply With Quote
The Following User Says Thank You to k1chi For This Useful Post:
Old 07-04-2007, 06:51 PM   #14 (permalink)
Senior Member
CopticMike's Avatar
CopticMike's User Activity: 0/10
151 - 70
OH the version that Alchemist 101 was using was 8.0, I believe, or 8.5, but heres a video tutorial that helped me when I was on version 7:

http://www.williamkladis.com/index2.html

Go to tutorials section, and find the ambient occlusion Video, I believe it was for 7.0, I may be mistaken.
Hope it helps.
don't worry about firsts posts being as you call "Retarded" but almost all firsts posts are, thats why some people sign up in forums to get that help that can really benifit, and sharpen your skills. Anyway, welcome!
__________________
To make your dreams come true, You MUST first wake up.
CopticMike is offline   Reply With Quote
The Following User Says Thank You to CopticMike For This Useful Post:
Old 07-04-2007, 07:33 PM   #15 (permalink)
Industry Artist
benclark's Avatar
Winner of Speed Modeling Golden Star Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
benclark's User Activity: 7/10
2,388 - 1,482
Cotpic Mike - sorry man I didnt notice your question when you first posted it. I've actually had about 20 emails since I posted the tutorial asking that same question but to my knowledge there is no way of creating the AO map from the normal map
benclark is offline   Reply With Quote
Old 07-04-2007, 11:52 PM   #16 (permalink)
Senior Member
CopticMike's Avatar
CopticMike's User Activity: 0/10
151 - 70
No its completely OK, it wasn't a mandatory question, or else I would have been bugging you with PM's. Just one question, and this one I have been having some trouble, When I followed the tutorial, the render was fine and the Occlusion was working, but when I went to bake the texture of a model I did (UV mapped already), the map was all white and no shadows. I tried this a couple of times and the same results everytime starting all over again and repeating the tutorial to the letter. any thing that could be causing this? Some strange unknown setting?
__________________
To make your dreams come true, You MUST first wake up.
CopticMike is offline   Reply With Quote
Old 08-04-2007, 03:49 AM   #17 (permalink)
Industry Artist
benclark's Avatar
Winner of Speed Modeling Golden Star Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
benclark's User Activity: 7/10
2,388 - 1,482
Its hard to tell really without looking at the scene file but this has happened to me before. I cant remember what it was that caused it but I'm thinking it must be one of your bake settings.

I'll take a look at the scene if you want to send it to me
benclark is offline   Reply With Quote
Old 12-04-2007, 02:07 PM   #18 (permalink)
New Artist
DigitalPutty's User Activity: 0/10
1 - 0
Super terrific! I opened my browser to find a tutorial on AO in Maya ... and ... yours was right on top! Didnt even have to search!

Thanks!
DigitalPutty is offline   Reply With Quote
Old 30-04-2007, 05:49 AM   #19 (permalink)
New Member
canndis's User Activity: 0/10
4 - 0
Thanx for the tutorial Alchemist101 , I bake the the light map the same way in your tutorial , i never used to render it as you do , that was helpfull.

You had mentions that there are different ways to do this in maya , do u know any other method or any links which can help.
canndis is offline   Reply With Quote
Old 30-04-2007, 05:49 AM   #20 (permalink)
Industry Artist
Rick_D's Avatar
Rick_D's User Activity: 0/10
170 - 48
yawn maya - anyone want to do a tutorial as good as this but for 3dsmax - or link to an AO tutorial for max that doesn't suck shit?
Rick_D is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes


LinkBacks (?)
LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html
Posted By For Type Date
Ambient Occlusion For Maya Users :) - DVXuser.com -- The online community for filmmaking This thread Refback 07-05-2008 12:24 PM
Gamestepper Forums • View topic - How to Bake Ambient Occlusion in Maya 8.5 This thread Refback 21-04-2008 04:16 PM
occulusion map - cgTantra Forums This thread Refback 24-03-2008 05:11 AM
Video Game Artist and Fan Community: Polycount: Maya AO maps This thread Refback 21-03-2008 10:18 PM
Gamestepper Forums • View topic - How to Bake Ambient Occlusion in Maya 8.5 This thread Refback 17-03-2008 08:29 PM
Problema de normales en un Batch Bake - CG-Node This thread Refback 17-03-2008 01:09 PM
Gamestepper Forums • View topic - How to Bake Ambient Occlusion in Maya 8.5 This thread Refback 17-03-2008 10:24 AM
2007 Brabus CL600 - Page 8 - CGCars This thread Refback 10-03-2008 03:37 PM
2007 Brabus CL600 - Page 8 - CGCars This thread Refback 10-03-2008 03:12 PM
2007 Brabus CL600 - Page 8 - CGCars This thread Refback 10-03-2008 03:12 PM
Gamestepper Forums • View topic - How to Bake Ambient Occlusion in Maya 8.5 This thread Refback 05-03-2008 05:07 PM
Video Game Artist and Fan Community: Polycount: Maya AO maps This thread Refback 04-03-2008 05:29 PM
CG-Links :: Maya :: Baking an Ambient Occlusion This thread Refback 02-03-2008 04:34 PM
Tutorial: Showcase your work with Clay Render - 3D Buzz This thread Refback 28-02-2008 07:15 PM
Team Bigun WIP Thread - Page 7 - Threedy Forums This thread Refback 17-02-2008 05:47 PM
Gamestepper Forums • View topic - How to Bake Ambient Occlusion in Maya 8.5 This thread Refback 16-02-2008 08:06 PM
CGTalk - Ambient occlusion dome lighting This thread Refback 15-01-2008 02:31 PM
Ambient Occlusion For Maya Users :) - DVXuser.com -- The online community for filmmaking This thread Refback 14-01-2008 01:25 AM
Ambient Occlusion For Maya Users :) - DVXuser.com -- The online community for filmmaking This thread Refback 05-01-2008 12:20 AM
Art-conventions - Dawn of Bugs This thread Refback 10-12-2007 01:03 PM
Ben Clark - Game Art This thread Refback 02-12-2007 01:37 PM
Tutorial: Showcase your work with Clay Render - 3D Buzz This thread Refback 25-11-2007 04:31 AM
Video Game Artist and Fan Community: Polycount: Maya AO maps This thread Refback 20-11-2007 06:31 AM
Video Game Artist and Fan Community: Polycount: Maya AO maps This thread Refback 30-10-2007 10:20 AM
Video Game Artist and Fan Community: Polycount: Maya AO maps This thread Refback 17-10-2007 03:51 AM
Video Game Artist and Fan Community: Polycount: Maya AO maps This thread Refback 12-10-2007 04:27 PM
Video Game Artist and Fan Community: Polycount: Maya AO maps This thread Refback 29-09-2007 09:00 PM


All times are GMT -5. The time now is 10:49 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2013 Game-Artist.Net