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Old 25-02-2007, 09:41 PM   #11 (permalink)
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Love this! thx for shraing it with us....
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Old 26-02-2007, 02:14 AM   #12 (permalink)
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quite useful, thank you. :-]
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Old 30-07-2010, 11:35 AM   #13 (permalink)
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very nice..thanks
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Old 29-08-2010, 05:49 AM   #14 (permalink)
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Thanks for this! Also informative for non-FPS Projects.

Quote:
... recruiting “UV Mappers”, something which doesn't exist in the industry.
How usually does UV Mapping, when there enought specialists in the Team? Modeller or TextureArtist? I think the Texture-Guy...
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Old 23-08-2011, 11:18 AM   #15 (permalink)
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My university teach me about that but your have been made it more clear to me.
(Lecture without BSL signer pretty hard for Deaf/hard of hearing like me to understand everything..)

Very useful, good work!

by the chance, Can you create other a workflow for 3rd person shooting? I know nothing about that part, but basic.
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LinkBack to this Thread: http://www.game-artist.net/forums/spotlight-articles/1049-tutorial-fps-weapons-workflow.html
Posted By For Type Date
[WIP] Beryl + SpecterDR (4x) - Page 3 - Project Reality Forums This thread Refback 22-02-2008 01:16 PM
Digg - Tutorial: FPS Weapons Workflow This thread Refback 16-01-2008 08:34 AM
[WIP] Beryl + SpecterDR (4x) - Page 3 - Project Reality Forums This thread Refback 07-07-2007 08:18 PM
[WIP] Beryl + SpecterDR (4x) - Page 3 - Project Reality Forums This thread Refback 26-06-2007 11:59 PM


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