| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) |
|
Teenage Artist
![]() 413
- 56
|
Ctryl -> Alt -> Z allows you to go back as many times as possible (Im guessing your only pressing Ctrl Z).
Very nice tutorial though, we have some quite similiar techniques ![]()
__________________
> Portfolio > Support Constructive Criticism Error: The operation completed successfully. |
|
|
|
| The Following User Says Thank You to myles For This Useful Post: |
|
|
#12 (permalink) |
|
Game Art Student
|
nope i was presssing ctrl alt
__________________
Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
|
|
|
|
|
#13 (permalink) |
|
Teenage Artist
![]() 413
- 56
|
Check through your keyboard shortcuts with Control>Shift>Alt>K to make sure that 'Step Backwords' is your undo key. Also Try Control>Alt>K and check that your history states is around twenty. Otherwise I have no clue :P
__________________
> Portfolio > Support Constructive Criticism Error: The operation completed successfully. |
|
|
|
|
|
#15 (permalink) |
|
Game Art Student
|
uhh i'm not 100% sure on that. you can use the inbuilt max direct x i think??? but uhh howcome your using bump maps not normal maps?
__________________
Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
|
|
|
|
|
#19 (permalink) |
|
Game Art Student
![]() 31
- 8
|
Great tut, shame about part2. I did learn a good bit from you. I hope to make use of the metal textureing method that you used. I really liked the look of it in the end.
|
|
|
|
| The Following 2 Users Say Thank You to Trasheater For This Useful Post: |
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |