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Old 23-04-2009, 05:41 AM   #21 (permalink)
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Awesome stuff guys!
I'm in this for sure, should find some two hours tomorrow of free time to get this baby slapped on with a texture.

I love texturing wood!
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Old 23-04-2009, 02:51 PM   #22 (permalink)
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twiesner: Your texture looks amazing! great job! my only complaint is that the door has no vines or anything. Just seems to me that if its overgrown like that around the whole building, the door would have some growing around it as well.
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Old 23-04-2009, 04:43 PM   #23 (permalink)
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Quote:
Originally Posted by NajumAnwar View Post
twiesner: Your texture looks amazing! great job! my only complaint is that the door has no vines or anything. Just seems to me that if its overgrown like that around the whole building, the door would have some growing around it as well.
Thanks! I admit the door could have a bit more added to it.
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Old 23-04-2009, 05:51 PM   #24 (permalink)
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Mr Beaver Entry STC 39

Here is my entry nothing special, had to rush the normal and spec map.



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Old 24-04-2009, 06:45 PM   #25 (permalink)
PIX
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I wanted to go for a run down/abandoned garden shed that was partly re-painted.
Re-painting over graffiti. Newspaper placed over the windows. Rust on the vent, hinge, lock and nails. Grime on the roof. Not sure how I feel about the roof texture.

Photo textures from cg textures.
Graffiti fonts used.

No normal/spec map – my system doesn’t allow high quality in render view. (Maya)

Crits plz

cheers
Attached Images
File Type: jpg STC#_39_garden_shed.jpg (238.4 KB, 501 views)
File Type: jpg garden_shed_dif.jpg (453.1 KB, 13 views)
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Old 24-04-2009, 08:22 PM   #26 (permalink)
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awesome work so far!

i have a question, though. How is everyone getting the same (or similar) UV layouts? I'm doing something wrong, or different, and it's taking me 1 hour to unwrap the model

what i'm doing is applying a Unwrap UVW modifier (max), selecting the faces i want as UV islands and then doing 'flatten mapping'.

when i change my UV layout space to 1024x512, my UVs lose their proportion and i'm having to go back in and manually adjust.

not to mention all the small pieces (pad lock, door hinges) that i'm having to go back in and stitch together again.

thanks.
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Old 24-04-2009, 08:46 PM   #27 (permalink)
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Winner of Speed Texturing 1st Place Winner of Speed Texturing Winner of Speed Modeling 1st Place Winner of Speed Texturing Silver Star 
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Um, it's already unwrapped. You should only have to render out the UV's in a 2:1 ratio and then it's done. could always do you own unwrap or edit the current, but you don't need to re-unwrap the whole thing if you don't want to
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Old 24-04-2009, 10:21 PM   #28 (permalink)
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Quote:
Originally Posted by Tiros View Post
Um, it's already unwrapped. You should only have to render out the UV's in a 2:1 ratio and then it's done. could always do you own unwrap or edit the current, but you don't need to re-unwrap the whole thing if you don't want to
haha, i'm a n00b!

Thanks!
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Old 25-04-2009, 10:54 AM   #29 (permalink)
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@ Pix
hehee looking good bud who starts at the bottom of things to paint

@Abeaver i think you need to dirty it up a bit


have fun you guy's
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Old 25-04-2009, 05:19 PM   #30 (permalink)
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I might try to do another one if I have some more time. This one turned out boring I think. Used a lot photos references for this, from cgtextures. Here it is:



Maps
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