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#25 (permalink) |
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Senior Member
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I wanted to go for a run down/abandoned garden shed that was partly re-painted.
Re-painting over graffiti. Newspaper placed over the windows. Rust on the vent, hinge, lock and nails. Grime on the roof. Not sure how I feel about the roof texture. Photo textures from cg textures. Graffiti fonts used. No normal/spec map – my system doesn’t allow high quality in render view. (Maya) ![]() Crits plz cheers |
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#26 (permalink) |
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Senior Member
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awesome work so far!
i have a question, though. How is everyone getting the same (or similar) UV layouts? I'm doing something wrong, or different, and it's taking me 1 hour to unwrap the model ![]() what i'm doing is applying a Unwrap UVW modifier (max), selecting the faces i want as UV islands and then doing 'flatten mapping'. when i change my UV layout space to 1024x512, my UVs lose their proportion and i'm having to go back in and manually adjust. not to mention all the small pieces (pad lock, door hinges) that i'm having to go back in and stitch together again. thanks. |
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#27 (permalink) |
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Freelancer
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Um, it's already unwrapped. You should only have to render out the UV's in a 2:1 ratio and then it's done. could always do you own unwrap or edit the current, but you don't need to re-unwrap the whole thing if you don't want to
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