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Old 27-03-2009, 01:15 PM   #41 (permalink)
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@ sean c nice to see you on here looks good man
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Old 27-03-2009, 05:12 PM   #42 (permalink)
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Here's my entry.

Ran out of time on the wires, but I'm happy with the rest.

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Old 28-03-2009, 08:29 AM   #43 (permalink)
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The first 45 minutes I spent rushing out some really basic normals to smooth it out a tad and reunwrapping it to get it to normalize well, then I just laid a very basic base texture out and started damaging/detailing it. Basically the texture is really rushed and it relies heavily on the normal.

Oh and I ran out of time with the spec so it's not much more than the diffuse :/

Oh^2, all the textures cept the threadplate on the deck are handpainted, that is from CGtextures and edited (read: raped) heavily.

Last edited by Millenia; 28-03-2009 at 08:32 AM.
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Old 28-03-2009, 02:14 PM   #44 (permalink)
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millenia gotta say look great
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Old 28-03-2009, 07:02 PM   #45 (permalink)
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Thanks, I do believe the time spent making the normals paid off since it saved a lot of texturing time
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Old 29-03-2009, 01:48 AM   #46 (permalink)
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Yes very nice entry millenia. especially since u hand-painted most of it!
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Old 29-03-2009, 01:55 PM   #47 (permalink)
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Millenia: you sir, got my vote.
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Old 29-03-2009, 11:58 PM   #48 (permalink)
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Hey guys, I hope I made it on time, 11:43pm, I just used a bunch of textures I have on my drive with blending modes and a couple of style effects, dodge and burn tool, I liked the final result. screenshot from marmoset toolbag.



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