Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Speed Texturing.
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 15-02-2009, 02:49 AM   #71 (permalink)
Game Art Student
Acid's Avatar
Acid's User Activity: 4/10
238 - 54
I have a SM 2.0 Card BAH! I can't use Doylle's shader...
Anyway to get it working on a sm2.0 or are there any other shaders that can?
So where not allowed to just use the Scaline default render to render the entry?
I won't be able to enter anything if I just have the diffuse working o_0.
Acid is offline  
Old 15-02-2009, 04:00 AM   #72 (permalink)
New Member
rahulkul2003's User Activity: 0/10
66 - 4
Rahul-- ENTRY

hi all after a long gap i got back here..

well, here's my entry this is really nice model and was great fun while texturing it..i started with base texture and wanted to give it some aging so added some moss.dirt and many more but while i was texturing upper base suddenly God of war game came into my mind so i converted it into gow style and added vegetation with cry engine..i hope game engine render are allowed...

bye
have a nice day....









MAPS
just diffuse and normal
rahulkul2003 is offline  
Old 15-02-2009, 06:12 AM   #73 (permalink)
Game Art Student
kaze369's Avatar
kaze369's User Activity: 1/10
313 - 29
my 2nd Entry

I pretty much used the same techniques as my last entry but using different textures.



MAPS
kaze369 is offline  
Old 15-02-2009, 08:17 AM   #74 (permalink)
Frequenter
kingpin's User Activity: 0/10
150 - 16
here's my entry, had to use all the time alloted and still wanted to do alot more.
started out in zb for about 15 mins then the rest in photoshop, base colours with image overlays.
some excellent entry's again guys.


Maps
kingpin is offline  
Old 17-02-2009, 05:43 PM   #75 (permalink)
Frequenter
Zanrok's User Activity: 0/10
100 - 19
I know the contest is over, but here is my entry anyways. =P

First off, thanks to Doylle for that sweet shader he posted. Reminds me a lot of another shader I use and I like his better!

Anyways...
I started off by getting a few shots of other Altars for some reference, then headed to CG textures and gathered some good base materials. Concrete, stone, rocks, ground etc. After that, I baked a quick AO map and started to texture. After the base materials were in place I took the diffuse and converted it to a black and white image. Then I took that image and painted out certain details like cracks, and bumps. White for up, black for down. I took that image into crazy bump and made a NM from it. After the normal map was done I went back into my diffuse and painted some more AO and details here and there. That way, the grime and AO would not affect the NM.

Finally I brought my Black and white diffuse into PS, dupped it and added a multiply layer, blending it together, to make my spec map. I would have spent more time on that, but time was a constraint at that point.

So all in all 3 - 1024 textures, diffuse, normal and spec.

After the texturing was complete I lighted the scene with 3 omnis. I ended up liking two results so I took screenshots of them both.

Thanks again for the unwrapped model. I enjoyed texturing it =)

Below are the results.



Zanrok is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 08:44 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net