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#42 (permalink) |
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New Member
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Here my second entry. ^_^
The good news is that is a lot better than the buggy... The bad news is that I follow the Hard surface painting tutorial and the author of the tutorial is taking part to the challenge too. LOL BTW: Thanks Stefan, very instructive tutorial. For specular I followed the Tiros tutorial (Thanks you too) ![]() I baked the AO and then I removed the artifact in photoshop. Then nothing so say.. just followed the tutorial. ![]() I used all the time (120 min) but I feel that I can add a lot of more detail. ![]() Here the maps. Diffuse and specular. The original maps where 1024x1024. ![]() Oh my... I'll never win but It's so funny.. Now I'm gonna study the others maps. ![]() |
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#43 (permalink) | |
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Game Art Student
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A big mistake i see is making noise/grunge/everything just a bit too large. like huge bits of scratches or spots, when they look alot better small and to-scale as they are in life.- the entry above me (by ilmale) sorry to pick on you - is an example where he didnt think about his specular map. the paint is more specular than the metal - which i think if he darkened the paint, lightened the metal it would look alot better. i probably also would have made the diffuse slightly dakrer to compensate for the light specular - this is why i had three different maksed level adjustments for my specular - one for the paint, one for the metal and another for rubber/stickers. what i do in 3ds max is apply a material colour to say the green bits, a material to the metal bits, a secondary metal etc.. then when i render to texture i do a diffusemap for that and a lighting map for ao... this would probably be easier to do in a video which i might do somtime (but not for the speed texturing entry, something a bit more interesting) like a free EAT3D next-gen tutorial.
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE Last edited by sampson; 31-01-2009 at 11:26 PM. |
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| The Following User Says Thank You to sampson For This Useful Post: |
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#44 (permalink) | |
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Banned
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I tried this challenge and although I didn't finish within the time, I believe I learned some things about painting grunge around the edges. (I take a small irregular brush and adjust brush options so when I paint I use it at 1-5 px and it looks very random around the edges) In my attempt I didn't use photo sourcing ( Which I believe can be quite good when used appropriately for rush spots etc ). The rims on your diffuse, are they photo sourced or hand painted? Last edited by Tiros; 01-02-2009 at 11:06 AM. |
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#45 (permalink) |
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Game Art Student
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here's my entry for WW2 Generator texturing.......
i know m bit late guys............. my internet problem failed me down to earth...... ![]() but still posting my entry to get reviews abt my texturing part as i m a new texturing artist... .............. so please feel free to tell me my mistakes as well as give appropriate n suitable comments to me for my work . ![]() n yes i will be on tym next tym..... ![]() ![]()
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Dezigner Abhi, Animator 4 u Chk Out ............. Game Designers(a kool site for game designers) Last edited by anim_dude; 01-02-2009 at 03:51 PM. Reason: tag mistake |
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#47 (permalink) |
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Game Art Student
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Sorry I'm Late
If this entry doesn't get in, that's fine with me I just did it for the experience. If Tiros or Stefan would like to comment on this, I would greatly appreciate it.
I started of using the render to texture to create a diffuse color and a AO map. Once that was done I overlayed the AO using multiply on top of the diffuse color. then i took a metal texture and overlayed on top of the diffuse color. I used 2 different types of metal in the texture & adding a few other things as well. The tire looks awful and I should've fixed the UV to my liking. I made the specular map by using copy merge command. then I desaturated it, then I adjusted the contrast and brightness. to get the normal I used the desaturated map and put it in crazybump. that's pretty much it. I hope I can get some feedback. ![]() MAPS Last edited by kaze369; 01-02-2009 at 05:51 PM. Reason: wanted to add more |
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#48 (permalink) | |
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New Member
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Quote:
![]() I thought that paint would reflect more than bare metal. ![]() Obviously I'm a totally nOOb here, and every time I have to try some combination. But I'm here to learn and enjoy the competition, so It's ok when somebody point me my error, I can improve. By the way, your maps are very interesting, I think that the fact to put a lot of detail in specular an leave the diffuse very subtle it's a great idea. I'm gonna try. Thanks a lot for sharing. |
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