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#1 (permalink) |
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Freelancer
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STC #32 - January 11 - January 18 - Mini/Beetle Monster
![]() Make sure you have read and understood the rules & submission guidelines before entering the challenge. Note: you may remove the barrel and straps on the back if you want to. .
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 18-01-2009 at 10:29 AM. |
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#8 (permalink) |
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Freelancer
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I didn't even know there were a car called "mini"
![]() I thought more of it as a mini-monster truck.. Cause aye, it's a beetle indeed. My mistake! Perhaps I should rename it to beetle monster then ![]() As for texture limitation, there ain't one.. But I'd go for a 256 really. Cheers!
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#9 (permalink) |
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New Member
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Hi, this is my first post here.. I need to improve in texturing and I thought that was a funny way.
![]() I was wrong... well... it's funny but it's also very difficult. O_O Also I don't have any idea how to paint the windows without a reflective map. :-\ Detail: Wheel and light are taken from CGTexture and google... the rest is AO and hand-paintng, but I'm very slow and the time run up to fast I don't have time to add detail and stencil. ![]() ![]() About 90 min Here my 256x256 diffusive map. ![]() by the way, this is a '69 Beetles (like the one in the Walt Disney film) with the mini cooper color. ![]() edit: argh.. I read too late that the res was only 256... I post it again. Now it look like a 3d game model for a mobile... ![]() Last edited by ilmale; 11-01-2009 at 05:03 PM. |
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