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Old 11-01-2009, 11:37 AM   #1 (permalink)
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STC #32 - January 11 - January 18 - Mini/Beetle Monster




Make sure you have read and understood the rules & submission guidelines before entering the challenge.


Note: you may remove the barrel and straps on the back if you want to.


.
Attached Files
File Type: rar STC_32_Mini_Monster.rar (18.1 KB, 64 views)

Last edited by Tiros; 18-01-2009 at 10:29 AM.
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Old 11-01-2009, 11:43 AM   #2 (permalink)
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excellent topic for challenge tiros.
will definately try and get an entry in.
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Old 11-01-2009, 11:45 AM   #3 (permalink)
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Ill give this a go
I really need to get better at texturing
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Old 11-01-2009, 12:18 PM   #4 (permalink)
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since i own a mini i think it would be a crime if i didn't enter =D
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Old 11-01-2009, 12:18 PM   #5 (permalink)
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its more like a beetle than a mini
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Old 11-01-2009, 12:31 PM   #6 (permalink)
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Aye, the model is of a beetle .
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Old 11-01-2009, 01:22 PM   #7 (permalink)
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ok excuse me for a stupid question but whats the limit for the texture res?
I must be daft, I cant see mention of it anywhere...512? 256?
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Old 11-01-2009, 02:48 PM   #8 (permalink)
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Quote:
Originally Posted by Pankake View Post
Aye, the model is of a beetle .
I didn't even know there were a car called "mini"

I thought more of it as a mini-monster truck.. Cause aye, it's a beetle indeed. My mistake!

Perhaps I should rename it to beetle monster then


As for texture limitation, there ain't one.. But I'd go for a 256 really.

Cheers!
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Old 11-01-2009, 04:00 PM   #9 (permalink)
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Hi, this is my first post here.. I need to improve in texturing and I thought that was a funny way.
I was wrong... well... it's funny but it's also very difficult. O_O

Also I don't have any idea how to paint the windows without a reflective map. :-\

Detail:
Wheel and light are taken from CGTexture and google... the rest is AO and hand-paintng, but I'm very slow and the time run up to fast I don't have time to add detail and stencil.

About 90 min

Here my 256x256 diffusive map.


by the way, this is a '69 Beetles (like the one in the Walt Disney film) with the mini cooper color.

edit: argh.. I read too late that the res was only 256... I post it again. Now it look like a 3d game model for a mobile...

Last edited by ilmale; 11-01-2009 at 05:03 PM.
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Old 11-01-2009, 04:03 PM   #10 (permalink)
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Why 256 Tiros? Isn't that quite small for an 800x600 render size? Are you just keeping in mind game texture limitations in general?
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