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Old 21-12-2008, 09:01 AM   #1 (permalink)
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STC #31 - december 21 - January 2 - Elevator

The deadline has been changed to January the fourth



Make sure you have read and understood the rules & submission guidelines before entering the challenge.


note: You may alter the position of the doors.


.
Attached Files
File Type: rar STC_31_Elevator.rar (3.7 KB, 102 views)

Last edited by Tiros; 31-12-2008 at 08:53 AM.
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Old 21-12-2008, 01:08 PM   #2 (permalink)
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Hoped I'd be able to join this one, had a pretty nice idea going on here already.. but seems that won't be possible. So, thought I might aswell share the refs I picked up

http://img357.imageshack.us/img357/3712/elevatorpi7.jpg
http://img83.imageshack.us/img83/530...torref1vh9.jpg

Cheers, and gl to everyone!

PS, if you think the model is too simple, it is just you who haven't got a good enough idea to get something out of it.. Be smart with it!
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Old 21-12-2008, 07:59 PM   #3 (permalink)
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heh I fail!
The obj had loads of faces flipped in both Silo and Max9 when i opened it from the rar.

Halfway through texturing realised there were still some faces facing the wrong way were the doors
slide. Oh well.
Hand painted, no photos. Drew a stripey pattern and tiled it for the walls, similar thing for the floor,
then messed about with saturation etc. baked a lightmap. Metallic floor strip drew some lines and
burnt em. Made a dot for screws and copied/pasted it everywhere.

Used Wang Jings agusturin shader but it wouldnt make any odds which one I'd used.

Didnt finish but good fun. A lesson in how not to do a speed challenge heh
Not a serious entry so I wont bother submitting the textures, just thought someone might wanna see my attempt

ps wanted to make it look like a grubby tenement style lift like the one I used to have at a place i lived 20 odd years ago ;-)
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Old 21-12-2008, 09:53 PM   #4 (permalink)
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Ah, I didn't notice anything wrong with it in max 9, after having imported the exported file.. guess I will have a look here and re-export it then.

As for the entry, it's not that bad at all man, would be nice to see you joining

/edit: re-exported and uploaded it, may turn out rather small in scale for max-users as I used a maya preset while exporting.. nothing the scale-tool can't fix though.

And now I'm off for a week, so if it fucks up, you'll have to ask ploon for the model

Cheers!

Last edited by Tiros; 21-12-2008 at 10:18 PM.
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Old 22-12-2008, 03:08 AM   #5 (permalink)
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I've started working on something, lets see if i finish it this time
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Old 22-12-2008, 03:19 AM   #6 (permalink)
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Hey thanks Tiros - have a good week!
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Old 22-12-2008, 09:20 AM   #7 (permalink)
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hey i never have entered this comp before and really need to practice texture so seems perfect.

is there a texture sheet limitation I'm missing?
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Old 22-12-2008, 10:34 AM   #8 (permalink)
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i dindn't see the link to the rules thread.
because of that i have no idea of which real time renderer i should use.
but here is my render..
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Old 22-12-2008, 11:01 AM   #9 (permalink)
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ok well I did a 1024 texture, really could have shrank it to 512 without losing any detail. Wasnt sure if photo sourcing was allowed or not, so didn't use any. Will def enter next comp, cause this was great fun

took around 75min to texture 10-15min to set up in unreal and save pics

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Old 22-12-2008, 10:18 PM   #10 (permalink)
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why no xmas theme? we shuolda speed textured santa lol. anyway i might have an entry depending on my holidays
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