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#31 (permalink) |
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Game Art Student
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you have to use a viewport shader then, renders are not allowed, quick renders are renders, at least thats what i understood of it
http://www.game-artist.net/forums/su...rt-shader.html this is one |
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#33 (permalink) |
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New Member
![]() 5
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Here is my entry:
![]() Here is my texture map (diffuse only): ![]() Texture Creation: For the texturing, I generally started with a base color for each part of the elavator. Then I did a lot of photo overlays to build up the grunge levels of the elevator. For generic shadows/depth to various areas, I made selections, then added a 1px black stroke, then with the selection still active Gaussian Blurred it or used photos with good dark detail and multiplied them. Note: I didn't get all the way finished by the end of the 90 minutes and thus had to rush a few areas. I plan on putting in some more time later to finish this model up with normal and spec maps. |
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#34 (permalink) |
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Senior Member
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80 mins, all photo ref, ugly 1px bevel and emboss on some places. 3dsMax viewport grab.
![]() My maps: http://i39.tinypic.com/25krm6c.jpg |
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