|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Game-Artist.net Admin
|
STC #29 - November 23 - November 30 - Back Alley
![]() Make sure you have read and understood the rules & submission guidelines before entering the challenge. . Note: You might have to check the face normals and the smoothing groups if you're using the OBJ file... |
|
|
|
|
|
#4 (permalink) |
|
Game Art Student
|
this loooks FUUUUUUUUN. okay i'm going to get started on it soon -
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
|
|
|
|
|
#6 (permalink) |
|
Game Art Student
|
phew - finished
![]() ![]() Maps at 25% (Original maps 2048x2048) usual collection of cgtextures, my own and google images composed and overlayed until it looked sweet. specular is just hue/saturation change + levels + brightness contrast + layer opacity changes. i could have made the pipe normals better but i ran out of time (i will upload the maps for you soon - dont gimme hell because i dont have them up now)
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio Last edited by sampson; 11-24-2008 at 02:01 AM. |
|
|
|
|
|
#8 (permalink) |
|
Game Art Student
|
finsish first in posting - or the votes
lolthey'll be up soon.
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
|
|
|
|
|
#9 (permalink) |
|
Artist
|
Textures from CGtextures and own collection. Blocked out the parts first. Then started working on details, wanted a rainy environment with some growth of moss / algae. Quickly pulled the diffuse through the Nvidea normal filter, it gave an ok result. No time for spec map. Using Doylle's Viewport shader, somehow the spec is quite high if there's none used so that worked out in favour of the wet feel to it.
![]() maps: Diffuse Normal
__________________
Thomas Dogger. http://www.thomasdogger.nl/ - thomasdogger@gmail.com Looking for a job in the Netherlands. 3DsMax - ZBrush - Photoshop |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |