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#51 (permalink) | |
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Freelancer
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Quote:
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#52 (permalink) |
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Freelancer
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![]() Maps Edited the Uvs since backing ao maps mayas doesn't like overlapping uvs which mostly just move the uvs around to fit and use all the extra space. Gather resources from cgtexture and some from my collection. Apply the textures then added ao maps, and made a quick specular map and normal map. Render it out in unreal 3 and finally figure out how to make lightmaps (YAY!!) ![]() |
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#53 (permalink) |
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Game Art Student
![]() 81
- 5
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Ran out of time on this one
. I guess I'll have to work a lot faster next time. Lots of good looking entries though. Steps: Bake AO and made multiple layers of concrete from photos. Found images from CGTextures and combined with grunge brushes. I was running out of time so I had to make a quick normal map with the Nvidia filter and quick spec map by desaturating and adjusting contrast. Here's mine:![]()
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http://www.jaredskold.com/ |
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