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#51 (permalink) |
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New Member
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Ok, here's my twisted submission.
![]() ![]() Maps Work flow: Basically, I created the diffuses by using a mixture of my own photographs, tablet drawings, and some CGtextures. Then I created my speculars and normal maps. Ultimately, I realized that I needed a shader for ANY detail to come through the screen shot, so I tried Doylle's. It gave me an error message, which I found out through these forums that its probably because of my not-so-great video card. Someone on that very same thread mentioned Ben Cloward's shader, so I went with that one. It doesn't seem to use my particular specular maps (I think it just adds a generic specular), but it was better than the really crappy regular screen shot 3dsmax gives. Ummm, I believe that's it. Critiques are strongly welcomed and encouraged! ![]() |
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#52 (permalink) | |
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Teenage Artist
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Quote:
I noticed you used UE3, but you dont seem to be getting some great results from a good texture, did you set the compression to 'Normals' when you imported your normal map? Also what kinda light setup have you used? Cheers!
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> Portfolio > Support Constructive Criticism Error: The operation completed successfully. |
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#54 (permalink) |
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Senior Member
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Here's my entry.
![]() CloseUp: ![]() I am really, really in a hurry, so I don't have time to post the maps right now! ![]() I'll post them later tonight, I hope that's ok to you guys. Edit, maps added. :: MAPS ::
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Hélder Pinto ~ Level Artist Last edited by [hP]; 02-11-2008 at 05:29 PM. |
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#55 (permalink) |
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Industry Artist
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Started out as something serious, then I found out I couldn't use doylles viewport shader in max 7, so i thought that kinda sucked, and the just tried to make something of it as quick as possible
![]() ![]() edit: just noticed that the uv is flipped on the left wall so the kanji is mirrored :/ thats no good, but can't change it anymore cause i made this at work during the week, but im at home now ![]()
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www.zer0.be Current Job: The Chronicles of Spellborn(MMO) - Level Artist Current Mods: Tactical Ops: Crossfire(UT2k4 - FPS) - Level Designer/Level Artist Last edited by Zer0.BE; 02-11-2008 at 12:44 PM. |
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#56 (permalink) |
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Senior Member
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I did that render in a hurry, now that I had a little free time, I decided to see if I could come of with something a bit less bland, and here's what I did.
![]()
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Hélder Pinto ~ Level Artist |
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#57 (permalink) |
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Senior Member
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@ [hp] yea that 2nd shot rocks more !
depth is the key for presentation anyway... im sure the voting would´ve went way different if just some of the entries would get better lighting and AO and didnt use the existing unwrapping but make 2 different wall textures instead
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portfolio: svenweiss.daportfolio.com |
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