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#1 (permalink) |
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Founder of Statspaddling
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STC #26 - October 12 - October 19 - Barricade
![]() Note: For this challenge you are allowed to delete the sign(s) of your choice. The rules have also been updated, so make sure that you read them here before entering this challenge. .
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Last edited by Tiros; 10-14-2008 at 03:13 PM. |
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#5 (permalink) |
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Founder of Statspaddling
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Hmm, seems like I'll be the one to start this then
![]() This is the first "Realistic" piece I've done in ages! Always went for some kind of semi-cartoony/fantasy'ish style on everything ![]() Didn't finish, never had time to do all the signs as I planned on, and as they're rushed they turned out pretty crappy, which really lets down the whole piece imo. But, better luck next time I guess. ![]() Cheers!
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#8 (permalink) |
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New Artist
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the file won't open for me? It has no extension i'll try changing it....
tried .max and .obj, can't get it to open? Help kthx. *EDIT* My fail i fixed it...appearently i had to click on the file inside of winrar and it goes into another sub directory lol. It didn't have a folder and it said FILE so how was i supposed to know -_- lates Last edited by Bobbeh; 10-12-2008 at 11:30 PM. |
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#9 (permalink) |
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Founder of Statspaddling
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Machacha8: Just use Doylle Viewportshader if it's max you're using, for maya.. whatever Soulis said
![]() Bobbeh: Rather than opening the file, you should import it to your 3d app ![]() __________________ Well then, no entries? The time-limit's 90 minutes, not hours ![]() I were looking forward to see some before I left for uni! Cheers!
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Last edited by Tiros; 10-13-2008 at 12:42 PM. |
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| The Following User Says Thank You to Tiros For This Useful Post: |
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#10 (permalink) |
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New Artist
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Hi. I'm new here and have been texturing for about a 2 months. I figured that I should enter the contest to learn more about texturing. If I'm doing something wrong please tell me. I would really like to further my skills in texturing seeing as its something I'm passionate about.
Anyways, I was pressing on time and I had to through together the normal maps and specular maps at the last moment. I created a base steel layer pretty much that would rely on everything else. Then I just furthered and painted on the details. Rust and scratches were custom brushes I made so not much work there. Pretty much a relatively easy texture to make. Just took some time. My entry: ![]() Maps: ![]() Time: 90 Minutes Maps Used: Diffuse, Specular, and Normal |
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