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Old 10-14-2008, 08:24 PM   #21 (permalink)
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Quote:
Originally Posted by madmenno View Post
Your probably right Tiros . But well if texture size doesn't matter a alpha map would look better. And if you would make a smaller sepperate map for the signs and use that small size for a alpha map it would not take up that mutch memory.

Anyway, my times up and didn't finish for my first STC. Got realy anoyed by the uvw layout, wish i checked here again after susia's post . Still i'm pretty sattisfied, normally it takes way longer for not mutch more quality. Nice way to learn, i'm gonna try entering each week.
Why can't "Women" be at work, too? Why's it only gotta be "Men"?
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Old 10-14-2008, 08:46 PM   #22 (permalink)
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Hi!

My entry:



Maps
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Old 10-15-2008, 04:41 AM   #23 (permalink)
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My first entry:


MAPS

arggghhh im to slow.. really not satisfied... anyway it was a great practice

Last edited by gus84; 10-20-2008 at 06:42 AM.
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Old 10-15-2008, 06:56 AM   #24 (permalink)
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I someone else here using XSI (7)? With the original file I'm getting quirky UV's and a 50% crash chance, and Sasia's edition comes out so large the clipping planes start hating.

Fixable, don't worry about that, but I'm curious if it's XSI or me messing up
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Old 10-15-2008, 07:12 AM   #25 (permalink)
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STC#26 - ekiken

Hi to all, this is my first entry....
i'm not very happy with the result, but the time is the boss.
I hope you like
90min.
Attached Images
File Type: jpg #stc26_ekiken_diffuse.jpg (179.9 KB, 439 views)
File Type: jpg #stc26_ekiken_maps.jpg (553.5 KB, 18 views)
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Old 10-15-2008, 08:43 AM   #26 (permalink)
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Quote:
Originally Posted by Machaca8 View Post
Why can't "Women" be at work, too? Why's it only gotta be "Men"?
Damn i was thinking of something funny to do with this piece shame i didn't think of that. But if you want a serious answere... Woman are always @ work, polishing there nails, painting there lashes or powdering there cheecks so it's obvious why theres only "men" at work

Gus 84, well imo you have the most detail in there. But the boards aren't supposed to be from wood, it's plastic or aluminium i think. But the wood relief doesn't miss fit i think.

Last edited by madmenno; 10-15-2008 at 08:54 AM.
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Old 10-15-2008, 02:28 PM   #27 (permalink)
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madmenno - I absolutely agree, but I wanted to play a little with the materials, and my 90 minutes was up, so I didn't have the time to make this change. And somehow, in my mind there was a picture of a car driving through it really fast and everything falls into pieces, like in movies (and the wood falls apart... classical film shot). Thats why I was thinking about this material, anyway times up. grrrrr... btw thanks for your critique.

Last edited by Tiros; 10-15-2008 at 04:22 PM. Reason: Bad English! Arrrriba!!! (<- He didn't seem to like it so I helped him a bit)
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Old 10-15-2008, 05:37 PM   #28 (permalink)
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i have a funny idea, but im too lazy and too buzy, ,maybe ill make something tomorrow
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Old 10-15-2008, 05:39 PM   #29 (permalink)
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My work:

Maps:

Fast steps:
1. Baking ambient.
2. Creating simple orange lines, word "out" etc, all in simple colors without detalis.
3. Adding dirt, scratches etc from textures.
4. Burn and Dodge in some parts to create contrast and improve ambient.
5. Need some rusted parts!! .
6. Desaturate all without ambient, contrast etc to create good specular.
7. Use wand to select some colors to create normalmap (nvidia plugin).
8. Create alpha.
END

p.s.Sorry about my english

Last edited by Ardeni; 10-15-2008 at 05:45 PM.
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Old 10-15-2008, 10:46 PM   #30 (permalink)
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Can anyone post a good link to building normal maps in Maya? Have no clue....
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