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#11 (permalink) |
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Founder of Statspaddling
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Disaster: That's quite good seeing you've only been texturing for two months
![]() What kind of lets this piece down however imo, is that you went a bit too straightforward on the photoreferences as it comes to grunge, atleast it seems like it. You should think a bit more about where to put it, and how to distribute it in a convincing way. You might also want to look into making a highpoly and generating normals and AO from it. Also, some edge-definition wouldn't be a bad thing ![]() Good job nevertheless! Cheers!
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#12 (permalink) |
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Freelancer
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Hi all
![]() ![]() Maps Short Description - added AO bake. - found appropriate textures of metal, grunge and scratch in my textures library - painted strips and hole - created metal parts from texture. - created solar barricade lamp from photo. - created frame for sign. - added text to the sign from photo. - added some grunge and scratch layers to the mix. - created specular map. - created normal map with Nvidia plugin. Last edited by -Shadow-; 10-15-2008 at 04:44 AM. |
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#13 (permalink) |
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New Artist
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Hiyas!
Thanks for the nice model, but that UV unwrap is looking very strange in those "wooden bars". There is also a problem with padding in those areas, but it won't matter much... Maybe someone should double check it just in case my MAX is giving me the usual strange glitches. I could probably re-unwrap it if needed. Here is a pic: ![]() |
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#14 (permalink) |
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Founder of Statspaddling
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Shadow: Sorry for not critting, but I'm really tired right now, got an art-class from 10.00-20:00.
Susia: Well, I'm not sure why it looks like that, I'm pretty sure the UV's were ok while I textured it ![]() Kind of looks like it switched places with certain segments. I can't really look it up now I'm afraid, as I'm not at home ftm. But I'll have a look at it tonight when I get home. In case there's nothing wrong, I guess you'll just have to re-unwrap it, and seeing as it's not supposed to be like that I guess you won't have to add that to the time-limit. But what parts exactly had this problem, just the bars? I never got around to texturing the sides as I ran out of time, so might've missed something myself. Oh, and btw, they're not made out wood, it's actually plastic. Atleast for this model. That's up to you tho ![]() Cheers! Cheers!
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#15 (permalink) |
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New Artist
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Hi, i can't seem to find the texture size that may be used. 1024 would be pretty normal for a piece like this but i can imagine using a larger size to make it realy look crisp. So is it up to us? And what a poly waste with the chamfered corners of the sepperate signs
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#17 (permalink) |
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New Artist
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Tiros: I rearranged the UVs because I don't have a job and I have too much free time :P. You busy students don't have time to meddle with these minor tasks.
Here is the new layout:![]() It's not perfect. I also rotated the signs so they aren't upside down. Last edited by susia; 10-14-2008 at 10:33 AM. Reason: typo |
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#18 (permalink) |
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New Artist
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Your probably right Tiros
. But well if texture size doesn't matter a alpha map would look better. And if you would make a smaller sepperate map for the signs and use that small size for a alpha map it would not take up that mutch memory.Anyway, my times up and didn't finish for my first STC. Got realy anoyed by the uvw layout, wish i checked here again after susia's post . Still i'm pretty sattisfied, normally it takes way longer for not mutch more quality. Nice way to learn, i'm gonna try entering each week. |
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#19 (permalink) | |
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Founder of Statspaddling
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madmenno: Well, it's tru, but these models ain't really all fit for a game though, they might be optimized a bit in one way or the other, but the most of em got some wasted pollies or other things here and there, just to make the texturing-experience more rewarding or intresting
![]() Susia: Sorry, seems the UV's actually were messed up at the ends of the bars. But I updated the .rar now tho' ![]() Quote:
![]() Guess people gets to choose the unwrap they're the most comfortable with then ^^ Cheers!
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Last edited by Tiros; 10-14-2008 at 04:30 PM. |
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#20 (permalink) |
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New Artist
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Tiros: I was just being sarcastic with that phrase and I guess I failed miserably. Heh.
I understand how much it takes to actually give your own free time away just to contribute something to the community. I really appreciate it. Some blunders in the UV is not a big deal. It happens, no-one is perfect. I hope somebody finds the new UV useful.Cheers |
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