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Old 28-09-2008, 07:39 AM   #1 (permalink)
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STC #25 - September 28 - October 5 - Kabar


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File Type: rar STC_25_Kabar.rar (29.1 KB, 188 views)

Last edited by Tiros; 28-09-2008 at 09:01 AM.
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Old 28-09-2008, 08:57 AM   #2 (permalink)
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Nice theme!=)
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Old 28-09-2008, 11:27 AM   #3 (permalink)
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ehm, are we allowed to clean this meshes up? It's all pinched.
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Old 28-09-2008, 12:05 PM   #4 (permalink)
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Quote:
Originally Posted by TheCorey View Post
ehm, are we allowed to clean this meshes up? It's all pinched.
.obj looks fine to me?
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Old 28-09-2008, 02:55 PM   #5 (permalink)
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Well this was a fun one!



Click for maps (at 50%)
  • Created base for the metal parts.
  • Painted in highlights and shading on the blade.
  • Added wear and tear using dodge/burn and a 1px brush. (blade)
  • Added some grunge layers to the mix.
  • More wear and tear on the blade!!1
  • Created base for the handle.
  • Added highlights to handle.
  • Added wear and tear to the handle.
  • Added text to the handle. (got this idea from a pic on google )
  • Created normal map.
  • Created specular map.
  • Added AO bake.
end;
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Old 28-09-2008, 03:46 PM   #6 (permalink)
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Quote:
Originally Posted by TheCorey View Post
ehm, are we allowed to clean this meshes up? It's all pinched.
What exactly do you mean by pinched?

Looked fine last time I checked.. let's see.. I'll upload the wire of how it looks in my app:



Fleistad: Looking good there mate, won't ya upload your maps at full size so I can steal them?
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Old 28-09-2008, 05:34 PM   #7 (permalink)
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Fleistad seriously gtfo I know already who's gonna get my vote

Last edited by Snipergen; 02-10-2008 at 02:37 PM.
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Old 29-09-2008, 04:58 AM   #8 (permalink)
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Sorry about my last comment I just did something to it to mess it up I guess.



Maps

- First I made a high poly model for the normal map.

- I baked a normal map and an AO

- Then starting with the diffuse I gave each part a base colour.

- Then I blended in some metal textures.

- After that I took my tablet out and painted scratches and detail on a new layer.

- The specular is just a bright, contrasty version of the diffuse with some extra colours.

- Because I still had some time left I gave the normal a bit of extra detail with the normal map filter.

- The lighting setup is just a blue skylight and an orange-ish omni light.
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Old 29-09-2008, 04:00 PM   #9 (permalink)
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Fun challenge prolly gonna do it again from scratch




- I starting with the Blade Diffuse, then move to the handle leather map then the move to the smaller areas

- Spec map I just Desaturated the entire diffuse image and played with level per Area

- no time no normal map


Last edited by Masik; 09-10-2008 at 07:19 PM.
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Old 29-09-2008, 07:40 PM   #10 (permalink)
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Started with an AO bake, then a base metal I had lying around. I needed a leather base and luckily happened to find one I had saved on my computer after the last time I had needed a leather base. After that I added all of the scratches, some by hand, some brushes. All of the edge work is by hand. I think now I may have overdone this part. Then I decided to paint some lighting into the diffuse, as the knife is very thin and will only pick up the lighting from very specific angles and I didn't want it to look flat in the end. I think this worked very well. The normal was generated with the nvidia filter after blocking in the indent and text with black and moving all the scratches and such up over a white layer and inverting them to make them black. I used the method of generating two normals, one very deep one that only gets large detail, and one small, very detailed one, and overlaying one over the other. Had to play with it a bit to make it not look like tinfoil but I think it turned out very well in the end. The spec was made quickly with contrast, opacity, and saturation adjustments.

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