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| View Poll Results: Who made the best texture? | |||
| AHashem |
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1 | 1.47% |
| Sampson |
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10 | 14.71% |
| BenFlex |
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1 | 1.47% |
| Helloween |
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4 | 5.88% |
| Helloween - Second Entry |
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6 | 8.82% |
| TheCorey |
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13 | 19.12% |
| Rahulkul |
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0 | 0% |
| Rahulkul - Second Entry |
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2 | 2.94% |
| Giles |
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9 | 13.24% |
| Abandonstage |
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0 | 0% |
| Wolfsage |
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0 | 0% |
| DrLenny |
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20 | 29.41% |
| Benscorpi0 |
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2 | 2.94% |
| Machaca8 |
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0 | 0% |
| Voters: 68. You may not vote on this poll | |||
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#1 (permalink) |
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Freelancer
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STC #23 - Bus Stop - Vote Closed
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#2 (permalink) |
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Senior Member
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Nice entries guys!
Too bad I couldn't participate on this one.Anyways, my vote goes to DrLenny! Although his spec map is a bit strange to my eyes, the end result was very nice, good job.
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Hélder Pinto ~ Level Artist |
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#3 (permalink) |
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Senior Member
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my personal favs (beside mine :P) are
1. DrLenny agree with hp, diff and spec make the glass very sexy, also sweet highlight line on rooptop 2. Halloweens 1st entry like its simple and clean look, nice scratchy edges, just wish there was a better bus sign 3. TheCorey really loving your wet glass unfortunately theres only 1 vote i assume my entry didnt count because over time limit? pls let me know.. not that its something else i didnt know.. kinda new here ![]() |
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#4 (permalink) |
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Freelancer
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kYo: Yes, I'm afraid I couldn't allow the entry due crossing the time-limit. Try to keep that in mind next time
![]() As for my vote, it went to Sampson, Could've used a bit more variation in the metal and planks, but other than than it's a great job imo. The glass really turned out well ![]() Cheers!
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#7 (permalink) |
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New Member
![]() 15
- 24
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DrLenny has my vote too, really nice texture work and the coloured spec works great.
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www.carlocarfora.co.uk |
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#9 (permalink) | |
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Senior Member
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Quote:
and sure i already got faster with the most common technics anyway, still alot to improve thou, weŽll see if its enough for the next few ones.. if not then iŽll probably just begin to hate rushing and say i prefer working precisely as a cheap excuse ![]() |
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#10 (permalink) |
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Game Art Student
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one thing is becoming clearer and clearer unfortunately through these STC's is that- if you want to win- grunge and grime is the only way- it is very rare that a near clean texture ever wins. I'm afraid this is the mindset of alot of people these days.
(thanks for the vote tiros )Enough of my rant - congratulations to whoever wins.
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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