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Old 31-08-2008, 09:32 AM   #1 (permalink)
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STC# 23 - August 31 - September 7 - Bus Stop


Note: The UV's are of a 2:1 ratio.

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File Type: rar STC_23_Bus_stop.rar (56.1 KB, 144 views)
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Old 31-08-2008, 12:10 PM   #2 (permalink)
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cool. I did not get doing the last one but I have just finished my current model so this is next on the list.
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Old 31-08-2008, 05:45 PM   #3 (permalink)
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lol wow I finished doing this exact same bus stop as a project for one of my classes

edit: well it was that exact same ref picture used atleast

Last edited by Autocon; 31-08-2008 at 05:48 PM.
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Old 31-08-2008, 06:13 PM   #4 (permalink)
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Autocon: Ah, don't get me wrong, I'm not that bad at modeling accurately.. the pic was simply one I found afterwards modeling the thing.. just to throw something up for the banner
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Old 31-08-2008, 08:05 PM   #5 (permalink)
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I had fun on the last one, so I'm joining this one
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Old 31-08-2008, 09:30 PM   #6 (permalink)
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one question:
is it allowed to use existing designs as potential poster advertisings??? (not designed in the 90 min limit)
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Old 01-09-2008, 04:23 AM   #7 (permalink)
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theres something weird with the windows i sware.. they dont look good either side or something, maybe its just me.
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Old 01-09-2008, 06:35 AM   #8 (permalink)
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kYo: Yeah, you could just grab an image of a poster or anything and throw it in there really

Sampson: Well, I'm not sure if there's something weird with them, I know they're one-sided though.. so you'll have to turn on 2-sided textures

Not sure if that'll actually render correctly in max with a viewport-shader etc.. but atleast it will in a game-engine
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Old 01-09-2008, 01:17 PM   #9 (permalink)
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So here is the first entry:

I started with baking the lightmap then used some reference images from my library..



maps
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Old 01-09-2008, 01:42 PM   #10 (permalink)
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I am a bit confused about how adding glass in to a texture works. Can anyone help or give me any useful links?

Thanks.
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