|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Freelancer
|
STC# 23 - August 31 - September 7 - Bus Stop
__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
|
|
| The Following User Says Thank You to Tiros For This Useful Post: |
|
|
#4 (permalink) |
|
Freelancer
|
Autocon: Ah, don't get me wrong, I'm not that bad at modeling accurately.. the pic was simply one I found afterwards modeling the thing.. just to throw something up for the banner
![]()
__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
|
|
|
|
#7 (permalink) |
|
Game Art Student
|
theres something weird with the windows i sware.. they dont look good either side or something, maybe its just me.
__________________
Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
|
|
|
|
#8 (permalink) |
|
Freelancer
|
kYo: Yeah, you could just grab an image of a poster or anything and throw it in there really
![]() Sampson: Well, I'm not sure if there's something weird with them, I know they're one-sided though.. so you'll have to turn on 2-sided textures ![]() Not sure if that'll actually render correctly in max with a viewport-shader etc.. but atleast it will in a game-engine ![]()
__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |