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Old 07-09-2008, 03:43 AM   #31 (permalink)
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Ok, here's my submission:

I unwrapped the uvw's, created the diffuse with modified CGtextures and some "hand-drawn" elements. Created the opacity map after that. Created the specular map, which I have a question about: If I wanted the bench to come out really glossy (and only the bench), what should I have done differently? Is it done in the specular map?

Maps:
Diffuse
Specular
Opacity

I tried giving it a normal, but it seemed unnecessary, and just didn't look right (although, I think I'm getting better at creating them). My problem with this challenge was trying to create the AO. I followed Sampson's tutorial, but it rendered this as the AO:

Obviously, I couldn't use it. Any clues as to what I'm doing wrong or why the AO rendered out this way?
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Old 07-09-2008, 04:20 AM   #32 (permalink)
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make sure "Use excisting mapping channel" is checked. If it isn't Max just makes something of it.
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Old 07-09-2008, 04:33 AM   #33 (permalink)
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@marcela yes sampson tutorial left off the map channel part if your doing an AO.
see the attachment. click on Use Existing Channel and make sure the Channel is the same as your diffuse map channel or your unwrap
Attached Images
File Type: jpg screenshot.jpg (57.1 KB, 10 views)
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Old 07-09-2008, 08:31 AM   #34 (permalink)
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stc-23 Second entry

hi friends..here's my second entry..i used base metal and added some dirt it took around some time and rest of time i made my light setup..hope u like it...

Image
[IMG][/IMG]

maps
maps_detail.jpg - ImageHost.org
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Old 08-09-2008, 09:26 PM   #35 (permalink)
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Quote:
Originally Posted by benscorpi0 View Post
@marcela yes sampson tutorial left off the map channel part if your doing an AO.
see the attachment. click on Use Existing Channel and make sure the Channel is the same as your diffuse map channel or your unwrap
Thanks!! It's all those simple things that royally screw me...
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