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#31 (permalink) |
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New Member
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Ok, here's my submission:
![]() I unwrapped the uvw's, created the diffuse with modified CGtextures and some "hand-drawn" elements. Created the opacity map after that. Created the specular map, which I have a question about: If I wanted the bench to come out really glossy (and only the bench), what should I have done differently? Is it done in the specular map? Maps: Diffuse Specular Opacity I tried giving it a normal, but it seemed unnecessary, and just didn't look right (although, I think I'm getting better at creating them). My problem with this challenge was trying to create the AO. I followed Sampson's tutorial, but it rendered this as the AO: ![]() Obviously, I couldn't use it. Any clues as to what I'm doing wrong or why the AO rendered out this way? |
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#34 (permalink) |
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New Member
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stc-23 Second entry
hi friends..here's my second entry..i used base metal and added some dirt it took around some time and rest of time i made my light setup..hope u like it...
![]() Image [IMG] [/IMG]maps maps_detail.jpg - ImageHost.org |
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#35 (permalink) | |
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New Member
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Quote:
It's all those simple things that royally screw me... ![]() |
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