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Old 08-03-2008, 04:15 AM   #1 (permalink)
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STC #21 - August 3 - August 10 - Mailbox


Note: The UV's have the ratio of 2:1. So the width of your texture should be double
compared to its height, or your UV's won't come out right.

Also, for this competition you may open the lids of the mailboxes, note however that
an inside has not been modeled.
Attached Files
File Type: rar STC_21_Mailbox.rar (50.0 KB, 126 views)
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Old 08-03-2008, 06:21 AM   #2 (permalink)
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Do you have to texture both models?
Or may you chose wich one you want to touch?
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Old 08-03-2008, 07:34 AM   #3 (permalink)
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This is my first entry to the STC, so i hope everythings alright. I rushed this texture quite alot and spent around 80 minutes on it




Yeah its pretty awful but atleast i finished =]
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Old 08-03-2008, 07:42 AM   #4 (permalink)
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Quote:
Originally Posted by Diegio View Post
Do you have to texture both models?
Or may you chose wich one you want to touch?
That question shows up every time there's more than one model.. forgot to add it to my post, that you only have to choose one of them to texture during the 90 mins. And as multiple entries are allowed, you may after having completed the first one, try the other.. or try the same twice, up to you

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Cypher: It's looking good there mate, you still got those 10 min left to throw together a specular though, think you should be able to manage

Also, it would've been nice if this had gotten an AO, as right now it looks a bit matte and bland due to the lack of shadows.

Good job nevertheless.

Cheers!

Last edited by Tiros; 08-03-2008 at 12:40 PM.
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Old 08-03-2008, 08:42 AM   #5 (permalink)
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Quote:
Originally Posted by Tiros View Post
That question shows up every time there's more than one model.. forgot to add it to my post, that you only have to choose one of them to texture during the 90 mins. And as multiple entries are allowed, you may after having completed the first one, try the other.. or try the same twice, up to you
Haha :P really?
Sorry then, mate

That's a nice mailbox!
good job, both of you!
I'll do an entry myself aswell.
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Old 08-03-2008, 09:02 AM   #6 (permalink)
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Alright, my first STC here.
Good job Tiros and Cypher!

Model


Texture

I'm not a texture artist, but I'd like to get some more skills in texturing.
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Old 08-03-2008, 12:16 PM   #7 (permalink)
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This will be my first work on Game Artist and I was wondering if I am allowed to change the lighting of the scene
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Old 08-03-2008, 12:24 PM   #8 (permalink)
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Diegio: It seems you rendered it out as a sqaure map although it was supposed to be twice as wide as it's high

Also, a tip would be to use some photosourced images for your texture, they always help. But it's good for being the first

Notorious Nerd: Blimey, did I export my lighting setup?

Usually hide them with "Shift+L", so tend to forget about em. And yes, you may alter it as you see fit.

Got so terribly displeased by the former woodtexture and decided to continue working on it.. thought I'd post the outcome. Will of course not be a part of the competition though



Cheers!

Last edited by Tiros; 08-03-2008 at 12:38 PM.
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Old 08-03-2008, 02:15 PM   #9 (permalink)
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Nice stuff tiros, can we see the textures?
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Old 08-03-2008, 03:04 PM   #10 (permalink)
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Sure thing. Had to do them a way I commonly not do to get this effect, had to experiement a bit to see what fit this specific shader, and I think it came out pretty nice. Anyway, enough talkin' then, here's the maps

Diffuse
Specc
Normals

I think the normals came out a little weak for being so strong in the maps, but it blends and creates a very nice effect together with the specc

Cheers!
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