Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Speed Texturing
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 08-06-2008, 10:29 PM   #51 (permalink)
New Artist
raphadont's User Activity: 0/10
1 - 0
This is my first time here and I began studying a few months ago, then my picture was not good as other pictures that we see here, but that's it.
sorry for my ****** english.




raphadont is offline   Reply With Quote
Old 08-06-2008, 11:54 PM   #52 (permalink)
Artist
JStrey's Avatar
JStrey's User Activity: 0/10
73 - 6
Welcome raphadont!
Id be interested to see how you lit your final render, because its really dark and dosent look like your spec map is really getting much work.
I think maps look alright and if you worked on the lighting for that render, It would really help the image.

Hope this helps-
__________________
My Portfolio

JStrey is offline   Reply With Quote
Old 08-07-2008, 02:10 AM   #53 (permalink)
Artist
JBaird's User Activity: 1/10
33 - 2
I knew someone was gonna do a R2-D2 mailbox once I googled mail boxes and that was one of the first mailboxes that showed up.
JBaird is offline   Reply With Quote
Old 08-07-2008, 03:37 AM   #54 (permalink)
Founder of Statspaddling
Tiros's Avatar
1st Place Winner of Speed Modeling 1st Place Winner of Speed Texturing Winner of Speed Texturing Silver Star 
Tiros's User Activity: 10/10
1,384 - 207
Wvahn: Looking good, perhaps a little bulky due to the normals. but overall it's good. Might've wanted to make the metal caps less grainy and have a bit more edge definition though

JStrey: Great use of normals! The blue areas came out as a bit too desaturated, but.. I guess that's about it. Good job

Grandmasta-Ed: I don't mean to bitch, but..

Your render is supposed to be 800x600 or 600x800 px. You're only allowed 90 minutes to texture, you said a few hours, but as it says 90 minutes I guess I'll let it pass, and, you watermarked a texture that no one's likely to steal, even if they were they'd only be able to get small pieces out of it. Instead it'd be better if you left them unmarked so that people may actually properly see them

Ye, sorry, I got up on the wrong side of the bed this mornin'... with a beepin' phone next to me. But other than what's been mentioned above, it's a pretty neat entry. Might be a little bland and onecolored in some places, but overall it's good

Raphadont: Well, I'm not sure what to crit about this one. It seems you're fairly new, and just as when I were my textures also looked the same. Don't get me wrong though, they're not bad

It's just that something's missing really. I think you might've gone a bit too straightforward on the photosourcing. You might want to edit your photosourced images a bit more and paint in extra details. But, other than that it's good!

Cheers!
Tiros is offline   Reply With Quote
The Following 2 Users Say Thank You to Tiros For This Useful Post:
Old 08-07-2008, 09:46 AM   #55 (permalink)
Freelancer
funkdelic's Avatar
funkdelic's User Activity: 0/10
239 - 17
Rapha: Hey buddy! nice one so far mate! just follow the tips here and you will do great for sure!
__________________
Rafael Morais
Portfolio
CGS Portfolio
funkdelic is offline   Reply With Quote
Old 08-07-2008, 10:15 AM   #56 (permalink)
Game Art Student
steelhazard's User Activity: 0/10
17 - 0


Here my first entry. Hope I did it right.

The textures used


steelhazard is offline   Reply With Quote
Old 08-07-2008, 10:34 AM   #57 (permalink)
Founder of Statspaddling
Tiros's Avatar
1st Place Winner of Speed Modeling 1st Place Winner of Speed Texturing Winner of Speed Texturing Silver Star 
Tiros's User Activity: 10/10
1,384 - 207
Well, it's not bad, but there are a few things that could've been improved. I'm kinda in a hurry here though, so I'll get back to you once I'm home again

Cheers!
Tiros is offline   Reply With Quote
Old 08-07-2008, 10:51 AM   #58 (permalink)
Artist
JStrey's Avatar
JStrey's User Activity: 0/10
73 - 6
Quote:
Originally Posted by Tiros View Post

JStrey: Great use of normals! The blue areas came out as a bit too desaturated, but.. I guess that's about it. Good job
neat entry. Might be a little bland and onecolored in some places, but overall it's good
Thanks a lot man!
Love these challenges, cant wait for the next one.

Funkdelic- Wheres your entry man, you know you wana do one!

Great work guys, this is turning into a very nice thread.
__________________
My Portfolio

JStrey is offline   Reply With Quote
Old 08-07-2008, 11:43 AM   #59 (permalink)
Founder of Statspaddling
Tiros's Avatar
1st Place Winner of Speed Modeling 1st Place Winner of Speed Texturing Winner of Speed Texturing Silver Star 
Tiros's User Activity: 10/10
1,384 - 207
Steelhazard: There, back again, so let's start with the crits. I'm rather tired right now and actually accidentally turned off my computer instead of shutting IE down as I left, so they might come out as a bit half-arsed, but I'll try my best

And well, where to begin.. there were actually one thing you got wrong it seems. Your texture is a 1024x1024, while this unwrap is designed for a 2:1 ratio as mentioned in the first post. That means that your model has twice the amount of detail in some directions, which might come out as quite odd. It also means that any photosourced image you placed in your map will either be stretched or compressed, though it was hardly noticable on the model

The main problem with this texture though was the lack of contrast. The whole mailbox and support-beams almost looks the same allover, and have no special edge-definition/damage.

It also looks like your mailbox is rather old and withered while the wood looks somewhat fine in comparison.

I think you did a good job on the wood though and it looks neat with well distributed damage and wither. So overall I think this could've been a very good piece if it weren't for the metal which needs some more work

Oh, and I almost forgot about the normals there. And don't worry, there's nothing really wrong with them, instead, I think they're mighty fine, although, while being nitpicky I would prolly have increased the strenght of the decoration thingy on the sides, as they don't come out to well on the model at the moment.. But that's just a minor thing

Cheers!
Tiros is offline   Reply With Quote
Old 08-07-2008, 12:52 PM   #60 (permalink)
Senior Artist
HollowIchigoBanki's Avatar
Winner of Speed Modeling Winner of Speed Modeling Winner of Speed Modeling 
HollowIchigoBanki's User Activity: 0/10
467 - 31
here is my entry, it is pretty much finished, i still have 10 mins left which when my new computer arrives tomorrow, i will use to do an AO bake which should improve this piece a bit!

Texture sheets to come soon!
HollowIchigoBanki is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 05:50 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net