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Old 08-06-2008, 11:36 AM   #41 (permalink)
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Quote:
Originally Posted by Tiros View Post

HollowIchigoBanki: I didn't think of separating those letters like that at first.. but, after finding this pic I though, what the hell and did so

http://lh6.ggpht.com/_hdlvwVy6d2s/Rl...A/DSCN0479.JPG
Fair play then, if you know about it, then it all good! ^_^
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Old 08-06-2008, 03:53 PM   #42 (permalink)
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hahhaa ohh come on Tiros, you´re pushing yourself to hard! the texture is pretty amazing mate!
gonna give that a try right now!!
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Old 08-06-2008, 04:29 PM   #43 (permalink)
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nistrum joins the fight* ill be posting mine about an hour after im bored of playing dark cruisade tonight
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Old 08-06-2008, 04:40 PM   #44 (permalink)
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Well, here's my next attempt at finally beating X-convict

I went with a rusty old thing too, perhaps a little generic. Somewhat inspired by fallout.

Left the UVs as they were and bakes a shadowmap in maya. This one was done using a lot of rust textures and moss textures on a "blend if" setting over generic wood and metal textures from cgtextures.com. Once again I spent too long on the diffuse. I rushed through the spec map by just recoloring, and for the normal map I used the nvidia tool. I did put a little more time into the normal map than last time, which makes for nicer wood and more dented metal. Sadly I ran out of time so I couldn't tweak those horizontal gaps in the box to look nicer.

Rendered in mental ray.


Renders

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Old 08-06-2008, 08:50 PM   #45 (permalink)
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Soooo......
I dunno, Haha, I geeked out with my mailbox?
I present... R2D2 Mailbox!

Had lots of fun with this one... really hope you all enjoy!


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Old 08-06-2008, 09:20 PM   #46 (permalink)
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Haha, Jstrey:
I was wondering if anyone was going to do the R2D2 mailboxes - I saw loads of pictures of the real ones on the internet Good job!

Looks like you used parts of your previous texture in this one?
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Old 08-06-2008, 09:27 PM   #47 (permalink)
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Originally Posted by sugarskull View Post
Looks like you used parts of your previous texture in this one?
Ahh, I didnt actually.
I have a bank of distressed metals that all can look sorta similar and I had quickly just pulled from there to save time.
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Old 08-06-2008, 09:49 PM   #48 (permalink)
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Stc # 21 Texturing Challenge


Last edited by Grandmasta-Ed; 08-07-2008 at 09:31 AM.
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Old 08-06-2008, 10:12 PM   #49 (permalink)
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Nice job man, wish I rendered mine out of UT3, woulda been much nicer.
Wheres your spec or NRML?

Quote:
Originally Posted by Grandmasta-Ed View Post
Took a few hours to do this. C&C's are welcome.
Also, I think you only get 90 min to complete this if your entering it into the comp I believe.

Never the less, Great work-
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Old 08-06-2008, 10:24 PM   #50 (permalink)
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wvanh - that is badass dude! Fallout is a great inspiration (definitely one of mine) A couple things that stand out to me are those vertical lines which I think you mentioned on the mailbox and the rust normals on the shot on the right look like it's pretty flat with the normals going inwards and on the left side of the render the bump looks very mushy and the dark lines stick out a lot. Other than that looks great
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