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#51 (permalink) |
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New Artist
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Well I use it to keep thing's clean so I can see clearly what is going to be on the model or not. It's not needed, but it helps me personally in differentiating the different piece's easier. I am of course pretty new at this so as I get better I may grow away from using it, but right now I find that it simplifies thing's.
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#52 (permalink) |
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New Artist
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X-Convict: Thank you SO much for the information! It's a personal pet peeve when something erases my posts before they're posted, so I totally feel ya; THANK YOU!!
The shadows on the "dots" weren't so fun to do because they weren't consistent when actually placed on the model. So, knowing that it's something that should be taken care of on a normal map (right?) makes more sense. Now, any idea on how I would've done that on a normal map? My current knowledge is that you let nvidia plug in do all the hard work by just creating that colorful normal map. How would I emphasize or "raise" things like dots on a normal map? (I pose this question to anyone willing to answer). Thank you so much for your knowledge, x-convict! It's greatly appreciated!! Oh, and yea, I totally went for the Lego blocks because of the blocky model. I saw so many people complaining about the model and all I could see was how perfect it was for Lego blocks. ![]() |
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#54 (permalink) |
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New Artist
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Yeah you can do that in Max aswell, I was just looking at this tutorial the other day.
3D Palace -> Autodesk 3ds Max -> Autodesk 3ds Max Intermediate -> Intermediate 3ds Max 016 Displacement Using Zbrush In Max For Games - 3D Palace I just found this site the other day from someone posting it on this site and I've already learned a crap load from their tutorial's. |
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#55 (permalink) |
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Artist
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If you have Zbrush just use the Zmapper plug-in its way quicker.
Zclassroom video on Normal mapping; Pixologic :: ZClassroom :: Quickstart Tutorials You can down load it as a plug-in for Zbrush2 and it comes with 3.1 |
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| The Following User Says Thank You to wolfsage For This Useful Post: |
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