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#21 (permalink) |
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Artist
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I'm not sure if this is a common problem, but I'm having a hard time un-rar-ing the files. It says "header is corrupt". Anyone have any advice? (If it's not obvious enough, this is my first attempt at participating... not off to a good start if I can't even un-rar the files...
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#22 (permalink) |
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Industry Artist
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Here we go!
![]() I decided to use my own unwrap, so I only had 65 minutes to spend on the texture- I already knew what I wanted it to look like, so I jumped in and went as fast as I could. I painted out the basic shapes I wanted, then threw in a few metal and concrete textures and overlaid them until I liked the look. After that I just painted shadows highlights and details as fast as I could! I had no time for bump or normal maps, and my specular map was thrown together in a couple minutes so it's not that detailed. It hurts to stop texturing when you know something isn't done. ;_; Time taken: unwrap - 25 minutes texture - 65 minutes Maps used: 1x 512 diffuse 1x 512 specular ![]() diffuse ![]() specular |
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#24 (permalink) |
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Founder of Statspaddling
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machaca8: Seems to eb working properly for myself, and the others aswell, so not quite sure what the problem is really *scratches head* I could always upload the file un-packed elsewhere though.
Wolfsage: That might be because this was a great fuckup on my part. Sorry to let you down all, the next one won't be this bad though, I promise ![]() Cheers!
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#26 (permalink) |
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Industry Artist
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Got some time to do this.. working with what was there I did this, decided to go old school this time and just do diffuse and paint in lighting.
![]() ![]() Basic process: -Exported uvs -Baked lighting map in max -Created base texture -Painted details Pretty basic this time around. |
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#27 (permalink) | |
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Artist
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Quote:
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#28 (permalink) | |
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Artist
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Quote:
Old Skool Yeah! ![]() |
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#29 (permalink) |
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Senior Artist
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Here is my entry, i could not really finish it properly as i cant use the AO bake function in 3d max at the moment.
I made the metal texture just using photoshop filters, the concrete was a photo of cgtextures, them i just used the dodge and burn too, and overladed scratches to add age. ![]() ![]() |
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#30 (permalink) |
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Artist
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This is my first submission for a challenge, well in fact it's actually my first post in total.
:P I'm definatly not use to the short time period, and I'm still learning so that didn't help much. The decal's were something I made at the last minute so it wouldn't look as plain. I just used the custom shapes that come with Photoshop. Overall it was pretty fun rushing to complete it in the time allotted and I actually learned a few things while doing it. ![]() ![]() ![]() ![]() |
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