Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Speed Texturing
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 07-12-2008, 06:44 PM   #51 (permalink)
New Artist
KDun12's User Activity: 0/10
5 - 0
Great work by everyone so far

Susia that sword looks awesome

now here is my entry





Used some Leather, Metal and Stone references for the sword then painted some extra detail into the blade and leather work. Then took the diffuse map into crazpbump for the normals took 90 mins to finish
KDun12 is offline   Reply With Quote
Old 07-12-2008, 08:03 PM   #52 (permalink)
Game Art Student
sampson's Avatar
Winner of Speed Texturing 
sampson's User Activity: 6/10
439 - 34
i know its not great but hey you can only improve by trying.

Attached Images
File Type: jpg finalswordrender.jpg (287.1 KB, 408 views)
File Type: jpg maps used.jpg (263.7 KB, 14 views)
sampson is offline   Reply With Quote
Old 07-12-2008, 08:05 PM   #53 (permalink)
Senior Artist
Baida's Avatar
Baida's User Activity: 3/10
407 - 26
Quote:
Originally Posted by susia View Post
Thanks for the encouraging posts... I have a severe inferiority complex so I'm always overcritical of my work. It really bugs me and in the long run I rarely get anything done, because I don't feel my work is good enough.

All normal maps are done via the outdated Nvidia plugin. Crazybump is really good for organic bumpage... but technical stuff works with Nvidia really well. I could write a small tutorial if anyone is interested how I did it... It is really basic stuff, but maybe someone could learn some valuable information from it.
I understand what you mean when you say you overcritical your work, that's a bit the same here and too often, never satisfied but well I'm here to learn from everyone but sometimes it's really boring for me and even my circle sometimes.

But to be honest If I could texture as good as you do I would be happy with it at least for sometimes as I'm never satisfied

A tutorial would be welcome I think I already do that in the "right" way but I like to see the workflow of others people and often I learn useful things from it.
So if you have time, I would be grateful
__________________
www.verdun-online.com <-
Baida is offline   Reply With Quote
Old 07-16-2008, 07:53 AM   #54 (permalink)
Senior Artist
wolfsage's Avatar
wolfsage's User Activity: 4/10
121 - 14
Quote:
Originally Posted by Baida View Post
I understand what you mean when you say you overcritical your work, that's a bit the same here and too often, never satisfied but well I'm here to learn from everyone but sometimes it's really boring for me and even my circle sometimes.

But to be honest If I could texture as good as you do I would be happy with it at least for sometimes as I'm never satisfied

A tutorial would be welcome I think I already do that in the "right" way but I like to see the workflow of others people and often I learn useful things from it.
So if you have time, I would be grateful
I'll second that, its always usefull to see how other people work
wolfsage is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 06:29 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net