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#31 (permalink) | |
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Artist
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Quote:
Pretty simple and standard tips but one of those that once you know you will use it on almost every texture to make. ![]() ..While Im on it... Should you wanted your wire frame to be any other colour than black or white just make a new layer and flood it with what ever colour you like (eg Red) and then just paste your wire frame in a layer mask. Last edited by Gekko; 07-09-2008 at 06:00 AM. Reason: (extra tip after thought ) |
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| The Following User Says Thank You to Gekko For This Useful Post: |
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#33 (permalink) |
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Founder of Statspaddling
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Hmm, I usually do it like this:
1.Render out the UV's without a fill to only get the green/white lines and a black background. 2. Create a new layer in PS with the fill colour "#a6a6a6". 3. Hit Q (Quick mask or something) and paste in the UV image. 4. Hit Q again and invert the selection followed by hitting backspace to erase everything that shouldn't be seen. And so I got myself a layer containing -only- the lines and all in one colour. Maybe it might sound a bit troublesome but being used to it, it only takes me a couple of secs.. and I find it very effective while texturing. Cheers!
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#35 (permalink) |
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Artist
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Ok here's my entry, which I think is far more successful than my last attempt.
![]() ![]() I started by doing some quick research on Google and decided to go with a William Wallace style Claymore. Took some photos to use as reference of brown leather and a replica sword I happened to have lying around the house ![]() Positioned everything in Photoshop to create the Defuse using diffrence layers and blending modes to get a look I was happy with, then I used Crazy Bump to make the Normal and Specula maps. |
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#37 (permalink) |
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Artist
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@Fleistad @X-Convict
First off, Great work! My Question -- You both stated you used Crazybump to create a normal map from your diffuse map. Could you explain your strategies for avoiding seams with a normal map generated from a diffuse map in CrazyBump? Two threads in the CB forums discussing the issue : CrazyBump :: View topic - Normalmap Borders CrazyBump :: View topic - Your very own precious CrazyBump usage is ...? I'd very much appreciate any insights you might have. |
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#38 (permalink) | |
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New Artist
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cheers |
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#39 (permalink) |
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Industry Artist
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giles: I actually had all of my selection pieces expanded a few pixels before taking it into crazybump to avoid the seams. Sometimes I edit my normal maps in photoshop afterwards, painting over to get rid of seams/fixing/adding little things.
Marlen: I know that it does expire now (not sure how many days though), we have bought licenses for people in the company. It did used to be free though. |
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#40 (permalink) |
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New Artist
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So, first post here, might as well start by joining in the competitions.
Went with something a tad more exotic. Managed to get the texturing done in 90 minutes, rendering upped that time a little. Used the nvidia photoshop plug-in for the normal map as my crazy bump trial was over. The specular map was a quick and dirty hack job, as you can see below. If I had more time I'd have fixed the specular on the grip (and smoothed the normals) Oh well. Hope you like it! ![]() Final render ![]() top to bottom: Diffuse, Specular, Normal. Creation was completely straight forward. Made the diffuse from collections of generic textures, some hand painting and some patterns. Used that to create the normal map using the nvidia plug-in, and disabled layers and messed with HSL and Levels to create the specular map. Last edited by wvanh; 07-10-2008 at 04:40 PM. |
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