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#61 (permalink) |
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New Member
![]() 36
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![]() maps So, to start with, let me just say that I had a STACK of fun making this texture. I got to look up a lot of cool fisher-price doo-dads and generally revel in the past Thanks for creating this challenge!Now, To start with, I went for a generic plastic and minimalistic feel to the texture. whilst I don't think I've nailed it, I think I've certainly learned more about suggesting texture with subtle gradients. The majority of the box is the one colour (as I'd expect from a toy shop), with stickers slapped on baring the "Rescue Squad" label. These stickers are of a higher specularity, and have a couple of nicks and scratches here and there to denote some sort of use ![]() The locks are the type you'd find on those cops and robbers handcuffs. The mechanism has a switch near the top to release; the key area is a sticker. The chain is multi-coloured and made from cheap plastic, which pushes the toy look that much more. Ambient occlusion created, blurred and set to 20% opacity. I didn't want it to look too real. Its a toy after all. The image is about fun and bright colours! Rescue Squad, AWAY! |
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#62 (permalink) |
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Freelancer
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![]() ![]() Yeah, I'm slightly late on submitting but its no biggie (I've already submitted one already) just want some feedback. So I started off with finding some wood texture and adjusting it to my liken, added a skull decal to make it pirate looking. Added some trim with some detail. Then I went into and crazybump and made normal and spec and experiment. |
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