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#41 (permalink) | ||
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Artist
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Sure thing. When creating your thread you see a number of icons above, the one with a picture of Earth and a chain link Inserts a link. When you click on it, it brings up a dialog box allowing you to enter the URL, after you place that in and hit OK it places BBcode [ URL="http://www.inserturlhere.com"] http://www.inserturlhere.com[ /URL] without the spaces after the first bracket, and by default you see in between the BBcode the same URL. Replace that text (in between BBcode "http://www.inserturlhere.com") with "sheets". God I hope that makes sense, pretty exhausted tonight :/ Tats... Quote:
Looking good. Cutting and tweaking from an existing object can really limit the quality of the texture, so I'd definitely suggest (if you have a decent camera), every once in awhile walking around town and collecting images for your own personal library. Which can be a lot of fun, cause here in Japan I get carried away :/. If you don't then might I suggest [CG Textures] - The worlds largest free texture site and creating your own versions from the materials provided for later use (so they don't all look like what everyone else is borrowing from cgtextures). This way you can start with a high res image and scale down when needed, using the treasure chest you found online as a reference. Also I use both Nvidia plugin and Crazybump when texturing, definitely worth a look. CrazyBump Hope that helps ![]() Tats... |
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#42 (permalink) |
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New Artist
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My goal was to try this one as fast as possible, tho I haven't joined the texture contests before I feel that I still have a lot to learn when it comes to good texturing.
Here's what I came up with: ![]() The textures: diffuse specular normal bump The wooden texture is downloaded from cgtextures and the iron ornament was googled and adjusted, the iron is also from cgtextures. Please, comments en crittics are most welcome! Last edited by ID Conceptart; 05-15-2008 at 10:08 AM. |
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#43 (permalink) | |
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Artist
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Not bad, but I felt the material used on the edges and locks&chain came off a bit clean in comparison with the wood. The normal doesn't show up well in that render, may help to post a higher res sheet for your mats. You say you attempted to do this one as fast as possible. Did you not take advantage of the full 90mins? Cheers, Tats... |
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#44 (permalink) |
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New Artist
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Hi I udated the image because I forgot the text that is required.
I also updated the textures for you and they are now at the full res of 1024 x 1024. I used 52 minutes for the job, hope you help me improve / understand how to improve the iron parts =] Last edited by ID Conceptart; 05-15-2008 at 10:10 AM. |
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#45 (permalink) | |
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Artist
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, than this is the render with no separate specular and bump map, so i added just the diffuse and in the specular map slot i added the diffuse again ... tough it looks kinda lame with no bump map ![]() |
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#46 (permalink) | |
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New Artist
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![]() brian |
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#48 (permalink) |
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Founder of Statspaddling
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Oh my, there's so many entries, and I've unfortunately been to busy to crit them.. Good to see Tatsur0 is helping in giving some good crits though
![]() About the crazybump app however, I see that some have been using the specular maps generated from Crazybump. I'd advice people not to really, they might look good in the crazybump viewport, but once in your 3d app or in-game they'll just look like shite really ![]() I could prolly throw up a short tutorial here on creating specc-maps. Though that's only if anyone would be intrested. Think I made this comp a bit too fun tho.. I couldn't even hold myself from keeping the time-limit, and decided on disqualifying myself and work on it further as a portfolio piece ![]() Cheers!
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