Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Speed Texturing

Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 05-11-2008, 06:05 AM   #11 (permalink)
Founder of Statspaddling
Tiros's Avatar
Winner of Speed Texturing Winner of Speed Texturing 1st Place Winner of Speed Modeling 
Tiros's User Activity: 10/10
1,098 - 147
Quote:
Originally Posted by Gregor View Post
I'm interested but are we texturing BOTH models? Or do we choose one?
You choose one of them to texture within the timelimit of 90 minutes. Then when you're done and feel like you'd want to try another one or texture the same model again, then go for it. Multiple entries are allowed.

Some neat textures here. Glad to see someone actually enjoyed the theme I'll prolly give this one a go a bit later myself.

And aye, unfortunately Doylle won't be hosting the STC anymore, he got quite much to take care of as it is already. But I hope that he'll atleast join the comps once and in a while

Cheers!
Tiros is online now   Reply With Quote
Old 05-11-2008, 06:05 AM   #12 (permalink)
Artist
TwiiK's Avatar
TwiiK's User Activity: 1/10
33 - 3
Quote:
Originally Posted by sampson View Post
wait fleistad what's with your spec map. it's completely different to any other spec i've seen. explain?
I have no knowledge of texturing, but I'm guessing that by tinting your specular map you'll get specular highlights tinted with the same color.
__________________
www.twiik.net
TwiiK is offline   Reply With Quote
Old 05-11-2008, 06:05 AM   #13 (permalink)
Amateur Artist
svelle's Avatar
svelle's User Activity: 3/10
144 - 7



my entry, kinda proud, think it's my best till now.

worktime 50mins

1. Painted the base color of the wood
2. Painted the base color of the chain
3. baked AO, overlayed it
4. took some wood, added the cutout filter.
5. overlayed everything
6. made the spec map (normalmap is unusefull i think)
svelle is offline   Reply With Quote
Old 05-11-2008, 07:41 AM   #14 (permalink)
Senior Artist
Lachtan's Avatar
Lachtan's User Activity: 0/10
101 - 2
Behold:


I get main wood texture in, idk where I got it from, after that I applied some dirt overlay.
Added ironwork, I got it from texture on cgtextures(section ornaments, cat. various).
Some croping stretching and stuff...
I did want to get pretty nice bumpmap so I have to copy my texture and make some adjustmenst to it just for crazy bump.
Specular made in photoshop.
__________________
Lachtan is offline   Reply With Quote
Old 05-11-2008, 09:10 AM   #15 (permalink)
Amateur Artist
phaselocked's User Activity: 1/10
21 - 0
compo






I started with a base color (brown). Then I added several layers of images (dirt, wood, leather,metal,...) I added details with brushes. This took me about 70 minutes in total.
I am not very happy with the top of the chest but I didn't find a good way to make it different. I had to quit because I must go to family today

Regards,

Tim

Last edited by phaselocked; 05-13-2008 at 10:57 AM.
phaselocked is offline   Reply With Quote
Old 05-11-2008, 10:45 AM   #16 (permalink)
Freelancer
theQiwiMan's Avatar
theQiwiMan's User Activity: 0/10
11 - 1
Pirate's "Booty-call"



So I first brought the obj into ZBrush and made a quick hi-poly proxy for the normal map. (If I had more time I would have seperated the chests out into pieces) After using max's render-to-texture to create the normal map, I made a quick lighting map and used that as the base for my diffuse map. I painted colors over it, then used some photos I've stocked up of metal and wood to overlay the ever-lovin heck out of 'em.
This was a fun challenge, since it helps me to get over my obsessive-compulsive way of working, since I know I don't have time to get everything just the way I want it.
I finally finished a comp! wohoo!

theQiwiMan is offline   Reply With Quote
Old 05-11-2008, 10:22 PM   #17 (permalink)
University Student
A Sober Irishman's Avatar
A Sober Irishman's User Activity: 0/10
25 - 0
Great work so far here, I've just got a question for the people who have entered already. How did you do the effect where there is metal banding around the edges/corners. I can't figure it out for the life of me, when I try and do it it turns out horrible and has that distinctive photoshopped look about it. This also happens to me when I try and do metal in general from scratch in photoshop. Can someone please help?
A Sober Irishman is offline   Reply With Quote
Old 05-12-2008, 02:34 AM   #18 (permalink)
Amateur Artist
S_L_A_V_A's Avatar
S_L_A_V_A's User Activity: 2/10
33 - 1


1) Diff
2) Norm = heightmap from diff + nvidia Normal map filter
3) Spec from diff
4) Diff = Polygon occlusion map(not per-pixel occlusion) + color diffuse
__________________
S_L_A_V_A is offline   Reply With Quote
Old 05-12-2008, 03:10 AM   #19 (permalink)
New Artist
Gregor's User Activity: 0/10
5 - 0
I use Maya 2008 Unlimited, and when I open the .obj the shading is horribly wrong. It's really dark, and lights don't work on it.

How do I fix this? It's as if the normals are reversed but I checked the face normals and they're fine.
Gregor is offline   Reply With Quote
Old 05-12-2008, 03:24 AM   #20 (permalink)
Amateur Artist
phaselocked's User Activity: 1/10
21 - 0
Quote:
Originally Posted by A Sober Irishman View Post
Great work so far here, I've just got a question for the people who have entered already. How did you do the effect where there is metal banding around the edges/corners. I can't figure it out for the life of me, when I try and do it it turns out horrible and has that distinctive photoshopped look about it. This also happens to me when I try and do metal in general from scratch in photoshop. Can someone please help?
Find some references of seams/bolts/screws/... and add them on your texture. Then add some filters/adjustments/layers... For mine I used the color balance alot to give the metal about the same look as the wood.
phaselocked is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 01:25 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net