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#11 (permalink) | |
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Founder of Statspaddling
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Some neat textures here. Glad to see someone actually enjoyed the theme I'll prolly give this one a go a bit later myself.And aye, unfortunately Doylle won't be hosting the STC anymore, he got quite much to take care of as it is already. But I hope that he'll atleast join the comps once and in a while ![]() Cheers!
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#12 (permalink) |
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Artist
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I have no knowledge of texturing, but I'm guessing that by tinting your specular map you'll get specular highlights tinted with the same color.
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www.twiik.net |
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#13 (permalink) |
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Amateur Artist
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![]() ![]() my entry, kinda proud, think it's my best till now. ![]() worktime 50mins 1. Painted the base color of the wood 2. Painted the base color of the chain 3. baked AO, overlayed it 4. took some wood, added the cutout filter. 5. overlayed everything 6. made the spec map (normalmap is unusefull i think) |
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#14 (permalink) |
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Senior Artist
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Behold:
![]() I get main wood texture in, idk where I got it from, after that I applied some dirt overlay. Added ironwork, I got it from texture on cgtextures(section ornaments, cat. various). Some croping stretching and stuff... I did want to get pretty nice bumpmap so I have to copy my texture and make some adjustmenst to it just for crazy bump. Specular made in photoshop. ![]() ![]() ![]() ![]()
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#15 (permalink) |
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Amateur Artist
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compo
![]() ![]() ![]() ![]() I started with a base color (brown). Then I added several layers of images (dirt, wood, leather,metal,...) I added details with brushes. This took me about 70 minutes in total. I am not very happy with the top of the chest but I didn't find a good way to make it different. I had to quit because I must go to family today ![]() Regards, Tim Last edited by phaselocked; 05-13-2008 at 10:57 AM. |
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#16 (permalink) |
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Freelancer
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Pirate's "Booty-call"
![]() So I first brought the obj into ZBrush and made a quick hi-poly proxy for the normal map. (If I had more time I would have seperated the chests out into pieces) After using max's render-to-texture to create the normal map, I made a quick lighting map and used that as the base for my diffuse map. I painted colors over it, then used some photos I've stocked up of metal and wood to overlay the ever-lovin heck out of 'em. This was a fun challenge, since it helps me to get over my obsessive-compulsive way of working, since I know I don't have time to get everything just the way I want it. I finally finished a comp! wohoo! ![]() |
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#17 (permalink) |
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University Student
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Great work so far here, I've just got a question for the people who have entered already. How did you do the effect where there is metal banding around the edges/corners. I can't figure it out for the life of me, when I try and do it it turns out horrible and has that distinctive photoshopped look about it. This also happens to me when I try and do metal in general from scratch in photoshop. Can someone please help?
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#20 (permalink) | |
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Amateur Artist
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