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Old 27-04-2008, 04:13 AM   #1 (permalink)
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STC #14 - April27 - May4 - Claw Hammer

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File Type: rar STC_14_Hammer.rar (19.6 KB, 127 views)
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Old 27-04-2008, 06:56 AM   #2 (permalink)
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Maps

I used more photo's than usual. DennisPls gave me some usefull tips for rust, which i tried to do here, i'm quite pleased with that. but the material definition of the hammer itself is a failure... i had a hammer right next to me for reference, but to no avail...
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Old 27-04-2008, 07:21 AM   #3 (permalink)
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Yeah it sucks doylle I just think the top of the hammer should have been more scratched, since you wack stuff with that part And I love the yellow handle!
Gonna give it a try tonight/tomorrow!
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Last edited by Snipergen; 27-04-2008 at 07:24 AM.
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Old 27-04-2008, 08:02 AM   #4 (permalink)
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Awesome.. great tpoic ill be in on this one
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Old 27-04-2008, 09:22 AM   #5 (permalink)
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Quote:
Originally Posted by Snipergen View Post
Yeah it sucks doylle
Well, i realy wanted to create the kind of metal i had next to me, but it turned out completely different
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Old 27-04-2008, 09:31 AM   #6 (permalink)
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89 minutes. Forgot to put it on the render.

Maps

The first thing I did was remap the hammer with an eye to making it as fast as possible to skin. This was the result. The original map had a lot of things double-mapped that could've been layered over each other and I figured that on a time limit that's the opposite of what you want. As for the texturing I started with a base made from a couple photos and dodged and burned from there. Obviously there's a few areas where I could've put in a lot more time but just didn't have any left. Overall I don't think I'm too happy with it :/
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Old 27-04-2008, 04:02 PM   #7 (permalink)
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HAMMERTIME!



Got all my photos from cgtextures, like usual, than started overlaying, using 1px brushes for scratches and rust. Render in crazybump.
Top looks stretched doesn't it? Looks Ok in my diffuse though :/

Maps
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Old 27-04-2008, 04:09 PM   #8 (permalink)
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Nice entry Sniper !
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Old 27-04-2008, 04:27 PM   #9 (permalink)
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Sniper great job. Doylle, yours sucks... riiiiiiiight. It's kickass. Would you mind sharing that rust technique in some fashion (could be 2 lines of text).

And in conclusion,
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Old 28-04-2008, 06:14 AM   #10 (permalink)
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Reverenddevil, Claw of Death!





Lets see, I started off with an AO map to get my shapes and what not together.
I then started overlaying different metal texs and erasing out the parts I didn't want and adding ones I did.

I used different overlays to get the chipped peeling paint with some scratch brushes and paint bucket filling on all layers to get more chipped paint etc..

I put a wrap/tape on the handle to show wear and that someone tried getting more of a grip, like with a baseball bat etc..

I used the paint fading/chipped because of the hammer I had sitting next to me as reference had paint rubbed off in the same areas and looked pretty similar.

I then created my norms by hand for the rubber part with a combination of CB.

I created my spec by hand.

That is about it, I think....

If anyone has questions feel free to ask. If there is something we can learn from one another I am all for it..

Last edited by Reverenddevil; 28-04-2008 at 06:17 AM.
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