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#31 (permalink) |
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Founder of Statspaddling
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Can't really arse myself saying how I did it this time. But it's the usual, doodle a little and add some grunge... Was kinda bored throughout the texturing of this model.. but, I'm pretty sure that's because of my current mood and not the model itself
![]() Anyhow, here it is.. forgot to add, worked on it for 74 min.. And half an hour of that being a light-tracer render.. should have gone a bit lower on the quality settings I guess *cough* ![]() ![]() Diffuse Specular Cheers
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#32 (permalink) |
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Artist
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Hey guys! Great idea for a challenge. I was thinking for a while about how to approach it in such a small timeframe.
First, stats! Time: 66 minutes texturing Map size: 512x512 Diffuse map Self Illumination map Specular map So, first thing's first. I approached the project with a 60 minute target in mind. This clearly meant that any feature within the sign would have to be either a symbol, or sourced from the net in order to communicate anything other than how I can frantically draw when pressed ![]() So, I sourced a fitting poster from http://www.movieposter.com/poster/b70-838/Blue_Angel_1930_.html and began a deco inspired rendition of a backlit poster sign. Detail was created through a mix of grunge brushes, cracked glass brushes, photoshop's good old chalk brush, and a baked Ambient Occlusion map (created during the process). The spec is a slightly tweaked inverted, desaturated diffuse map. Unfortunately, I had about 3 minutes left when I started, so lots of love was left out. But that's the challenge of it all, right? ![]() Last edited by AdamtehGreat; 04-04-2008 at 08:35 AM. |
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#34 (permalink) |
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New Artist
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STC 12 - Sign
Hey Guys,
Nice challenge. I use the full 90minutes for this texture. I really wanted to make it look like it was lit from behind with fluorescent lights. So most of the time went into tweaking to get that effect. I would have liked to spend more time on the back of the sign and the posts. If i was to do it again, I'd check out some good reference for this type of sign, hopefully then I'd have more time to create a spec and maybe a bump map. I used a 512x512 Diffuse and 512x512 self illumination map. basic spec settings on the material, and rendered with default Mental Ray settings. Skylight, Omni and Directional spot. Cheers ![]() |
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#35 (permalink) |
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New Artist
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Stc 12 - 02
Had some free time, so I had another go, tried things a little differently, but I still ran out of time before i could do all i wanted.
Again i ran out of time to do the back, so i had to just a bit of photo reference, rather than painting all by hand. 512x512 Diffuse 512x512 Bump (done very roughly) Rendered with Mental Ray, default settings. Skylight, and 2 Directional Spots I could have spent more time on setting up to render, ah well. Next time Cheers ![]() |
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#36 (permalink) |
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Artist
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Stc 12 - 02
Back again! Guess what I had for Dinner tonight :P
I had a stack of trouble trying to make this look Self-Illuminated like Doylle's. If anyone has ideas other than using V-Ray's new SI feature, I'm all ears ![]() Stats! Time taken: 90 minutes 512x512 Diffuse Map 512x512 Spec Map 512x512 Self-Illumination Map This was somewhat Team Fortress 2 inspired. I was reading up on their shading methods and thought I'd have a go at their texturing style. Colours directly sourced from TF2 too ![]() |
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LinkBack to this Thread: http://www.game-artist.net/forums/speed-texturing/5090-stc-12-march-30-april-6-road-signs.html
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| Contact Info | This thread | Refback | 04-20-2008 10:17 PM | |