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Old 02-04-2008, 03:07 AM   #31 (permalink)
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1st Place Winner of Speed Texturing Winner of Speed Texturing 1st Place Winner of Speed Modeling Winner of Speed Texturing Silver Star 
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Can't really arse myself saying how I did it this time. But it's the usual, doodle a little and add some grunge... Was kinda bored throughout the texturing of this model.. but, I'm pretty sure that's because of my current mood and not the model itself

Anyhow, here it is.. forgot to add, worked on it for 74 min.. And half an hour of that being a light-tracer render.. should have gone a bit lower on the quality settings I guess *cough*



Diffuse
Specular

Cheers
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Old 04-04-2008, 08:09 AM   #32 (permalink)
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Hey guys! Great idea for a challenge. I was thinking for a while about how to approach it in such a small timeframe.

First, stats!
Time: 66 minutes texturing
Map size: 512x512
Diffuse map
Self Illumination map
Specular map



So, first thing's first. I approached the project with a 60 minute target in mind. This clearly meant that any feature within the sign would have to be either a symbol, or sourced from the net in order to communicate anything other than how I can frantically draw when pressed

So, I sourced a fitting poster from http://www.movieposter.com/poster/b70-838/Blue_Angel_1930_.html and began a deco inspired rendition of a backlit poster sign.
Detail was created through a mix of grunge brushes, cracked glass brushes, photoshop's good old chalk brush, and a baked Ambient Occlusion map (created during the process).

The spec is a slightly tweaked inverted, desaturated diffuse map. Unfortunately, I had about 3 minutes left when I started, so lots of love was left out. But that's the challenge of it all, right?

Last edited by AdamtehGreat; 04-04-2008 at 08:35 AM.
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Old 04-04-2008, 04:09 PM   #33 (permalink)
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Spent 80mins on it, mostly playing with the green & specular until i was happy with it.

Made a basic base metal, applied an AO overlay. Then just added a bit of text, some grunge and played with colours.


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Old 04-04-2008, 06:02 PM   #34 (permalink)
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STC 12 - Sign

Hey Guys,

Nice challenge.

I use the full 90minutes for this texture. I really wanted to make it look like it was lit from behind with fluorescent lights. So most of the time went into tweaking to get that effect. I would have liked to spend more time on the back of the sign and the posts.
If i was to do it again, I'd check out some good reference for this type of sign, hopefully then I'd have more time to create a spec and maybe a bump map.

I used a 512x512 Diffuse and 512x512 self illumination map. basic spec settings on the material, and rendered with default Mental Ray settings. Skylight, Omni and Directional spot.

Cheers

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Old 04-04-2008, 09:31 PM   #35 (permalink)
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Stc 12 - 02

Had some free time, so I had another go, tried things a little differently, but I still ran out of time before i could do all i wanted.
Again i ran out of time to do the back, so i had to just a bit of photo reference, rather than painting all by hand.

512x512 Diffuse
512x512 Bump (done very roughly)

Rendered with Mental Ray, default settings. Skylight, and 2 Directional Spots

I could have spent more time on setting up to render, ah well. Next time

Cheers

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Old 05-04-2008, 11:21 AM   #36 (permalink)
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Stc 12 - 02

Back again! Guess what I had for Dinner tonight :P

I had a stack of trouble trying to make this look Self-Illuminated like Doylle's. If anyone has ideas other than using V-Ray's new SI feature, I'm all ears

Stats!
Time taken: 90 minutes
512x512 Diffuse Map
512x512 Spec Map
512x512 Self-Illumination Map




This was somewhat Team Fortress 2 inspired. I was reading up on their shading methods and thought I'd have a go at their texturing style. Colours directly sourced from TF2 too
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Old 05-04-2008, 03:49 PM   #37 (permalink)
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wood and dirt plus paint = blah
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Old 06-04-2008, 10:13 AM   #38 (permalink)
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Winner of Speed Texturing 2nd Place 
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Lots of entries again, nice job guys.

Voting time!
__________________
Environment artist - EA dice
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