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Old 17-03-2008, 03:49 PM   4 links from elsewhere to this Post. Click to view. #1 (permalink)
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Last edited by doylle; 17-03-2008 at 04:02 PM. Reason: Forgot Attachment... ^^
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Old 17-03-2008, 06:16 PM   #2 (permalink)
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Are there texture size restrictions ( 512*/ 1024* ) ?

Don't normally pay much attention to these challenges so sorry if its already been clarified.

EDIT: Oh, and does editing the UV take some of the alloted time ? There's a lot of wasted space on this UV ...
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Old 17-03-2008, 08:39 PM   #3 (permalink)
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I was thinking the same thing about the texture size. I saw on the wall comp thata few people went bigger than 512.
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Old 18-03-2008, 01:00 AM   #4 (permalink)
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There's no restriction on the texture size. You can use whatever size you like

The uv time is part of the 90 minutes... Was a bit in a rush yesterday, so it's not realy perfect
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Old 18-03-2008, 04:09 AM   #5 (permalink)
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Fantastic doylle! thx
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Old 18-03-2008, 04:14 AM   #6 (permalink)
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ooo I want to enter this!
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Old 18-03-2008, 08:20 AM   #7 (permalink)
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Quote:
Originally Posted by doylle View Post
The uv time is part of the 90 minutes... Was a bit in a rush yesterday, so it's not realy perfect
You made yourself make it in the 90min time limit?
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Old 18-03-2008, 04:52 PM   #8 (permalink)
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Ok, so I really need to improve my texturing! I did learn a lot with this though. Not happy with many things. Some obvious seams and not happy with the stickers. Spent too much time on those and the dirt to really work on much else, hence the tap and twisty handle bit are just blocked in colours. I might come back and work on it some more, or have another fresh attempt.

Workflow:
Wacked on a metal type feel with sponge. Threw on some dirt. Added the sticker layers with masks to wear them away. Dirtied it up some more and scratched it about. Made a quick 2 second spec then I ran out of time.

EDIT: Forgot my maps. Scaled down from 1024 to 512.
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File Type: jpg gascanister.jpg (205.4 KB, 384 views)
File Type: jpg maps.jpg (266.9 KB, 17 views)

Last edited by UnsteadyTeddy; 19-03-2008 at 05:21 PM.
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Old 18-03-2008, 11:10 PM   #9 (permalink)
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Here we are, this was a pretty interesting one to do, the only thing I am unhappy about on mine is the tap on the top. For the method, I just laid down a base metal layer, then went over it with a solid color, layer masked with some scratch photoshop brushes, then added dirt over the top. Added in stickers/labels from reference too, and put some layer mask scratches on them.

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Old 19-03-2008, 02:04 PM   #10 (permalink)
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Started with a nice base texture and used all basic photosho brushes to make it worn down etc.. Nothing too fancy here. Used crazybump for normal and spec.


Maps:
http://img233.imageshack.us/img233/8729/mapsat2.jpg
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Last edited by Snipergen; 19-03-2008 at 02:30 PM. Reason: adding maps
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LinkBack to this Thread: http://www.game-artist.net/forums/speed-texturing/4994-stc-11-march-16-march-23-gas-canister.html
Posted By For Type Date
DaeXperience - Toon onderwerp - STC #11 - March 16 - March 23 - Gas Canister This thread Refback 21-03-2008 04:17 AM
DaeXperience - Toon onderwerp - STC #11 - March 16 - March 23 - Gas Canister This thread Refback 19-03-2008 02:02 PM
DaeXperience - Toon onderwerp - STC #11 - March 16 - March 23 - Gas Canister This thread Refback 18-03-2008 04:54 AM
DaeXperience - Toon onderwerp - STC #11 - March 16 - March 23 - Gas Canister This thread Refback 18-03-2008 04:07 AM


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