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Old 09-03-2008, 08:12 AM   #41 (permalink)
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I didnt bother making a Normal as i didnt think itwould add much detail. I got alot of my insperation from Doylles, and it seems I have also a very similar rendering setup



http://i78.photobucket.com/albums/j1...extureShow.png
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Old 09-03-2008, 08:40 AM   #42 (permalink)
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Looks a bit dark Myles, bit hard to see any material definition...

@Enraged: I'll give it a few more hours, but after that i'll have to close this m8...
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Old 09-03-2008, 08:42 AM   #43 (permalink)
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Maps





Workflow:

Created everything inside photoshop, except for the recycling logo.
made a grey layer, added the green parts, searched for a wheel (i know it's not the best) added it, adjusted it, made a new doc. filled everything grey, added noise (specular was done), got back into the diffuse doc. added the recycling logos and the type on the front part, merged the layers together, removed the green parts so everything had a uniform grey, made a normal map, saved it, done.

Last edited by svelle; 09-03-2008 at 08:45 AM.
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Old 09-03-2008, 09:11 AM   #44 (permalink)
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A Sober Irishman: That's looking good, quite an improvement from last time Good job mate!

Myles: Well, I think it looks good.. maybe a little contrasty in the diffuse, but not sure.. seeing as I can hardly see a thing of it

Svelle: Well, I like this one too, but you could have put some more detail into the plastic however. Could prolly have been fixed up by adding grunge in the way I spoke of at the first page in this thread.


Cheers
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Old 09-03-2008, 12:04 PM   #45 (permalink)
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hey all

Tried to make a decent dumpster, and it looks like i might need some more training on the metal reproducing part :P. The container looks like rock :|




MAPS

workflow:

colormap:

first i made an AO map following alchemist101's tutorial for maya here on GA.net, there were some areas where it messed up the hole thing(especially if there is overlapping geometry) but it's easy to fix within photoshop.

then i made a galvanized metal texture(using the sponge filter in photoshop) and applied it to almost the hole object. The rusted metal is a different type of metal, some rust better than others, thus introducing 2 different metals on this piece. The rust was photo-sourced from my morgue.Also placed some paper traces on the metal, also photosourced from cgtextures.

Did some dirty marks on the metal using the dodge tool and applied some dirt maps with an low opacity.

The tires are photosourced and were resized to fit.

Specmap:

it's simply a grayscale version of the colormap with some highlights made using the dodge tool.
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Old 09-03-2008, 02:52 PM   #46 (permalink)
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voting time...
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