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Old 23-02-2008, 07:41 AM   #31 (permalink)
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Yeah thanks cold Edit Polygons -> Normals -> Set To Face
Works a trick
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Old 23-02-2008, 04:04 PM   #32 (permalink)
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Started with base colours, used the burn & tools too add fake shadows then found quite a few images from CG Textures then added lots of dirt and marks with different brushes in photoshop. The specular & glow were made done by changing all the layers with desaturate and lighten/darken. Normals were also made in photoshop. Rendered in Maya and slightly changed the render in photoshop to get rid of the bad AA with a PNG transparent. Took the full 90 discluding time for the render & little changes to the render in photoshop. Heres the diffuse map - http://www.myleslambert.co.uk/images.../fulluvmap.jpg
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Old 24-02-2008, 02:31 AM   #33 (permalink)
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Voting time...
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Old 24-02-2008, 10:06 AM   #34 (permalink)
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hey myles, sorry man. That email got blocked by the spam filter so i havent noticed it till now.. seems its too late now
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Old 24-02-2008, 10:13 AM   #35 (permalink)
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Ahh no problem then end result was alright anyway.
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