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Teenage Artist
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![]() Started with base colours, used the burn & tools too add fake shadows then found quite a few images from CG Textures then added lots of dirt and marks with different brushes in photoshop. The specular & glow were made done by changing all the layers with desaturate and lighten/darken. Normals were also made in photoshop. Rendered in Maya and slightly changed the render in photoshop to get rid of the bad AA with a PNG transparent. Took the full 90 discluding time for the render & little changes to the render in photoshop. Heres the diffuse map - http://www.myleslambert.co.uk/images.../fulluvmap.jpg
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> Portfolio > Support Constructive Criticism Error: The operation completed successfully. |
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LinkBack to this Thread: http://www.game-artist.net/forums/speed-texturing/4778-stc-09-feb-17-feb-24-vending-machine.html
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| Posted By | For | Type | Date | |
| Myles Lambert : Portfolio | This thread | Refback | 25-03-2008 03:38 PM | |
| Myles Lambert : Portfolio | This thread | Refback | 24-03-2008 05:50 AM | |
| DaeXperience - Toon onderwerp - STC #09 - Feb. 17 - Feb. 24 - Vending Machine | This thread | Refback | 17-02-2008 06:41 AM | |