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#13 (permalink) |
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Game-Artist.net Admin
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FX like fire and explosions are are probably one of the hardest things to texture (using the traditional ways), so I think we'll stay away from those for now. All the other suggested props are more or less possible...
The upcomming STC will be about texturing a human face (Thanks to alchemist for providing the base mesh). More on this tomorow ![]()
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Supports good crits |
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#17 (permalink) |
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Game-Artist.net Admin
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The cloak idea might work. However, we have themes for the next two comps. For this weeks stc we will use a model that Myles send me, next stc will be something i'm working on. So, the cloak theme will probably start on the 3rd of February. Btw, could you post a reference picture of what you have in mind? Thanks
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Supports good crits |
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#19 (permalink) |
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Senior Artist
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here's a few ideas
- Some kind of toy (like a wooden train or something) - Something organic (like a finger or nose or an ear or something, relatively small things.) - Hair texturing! - Weapons (katana, axe, etc.) - Fabrics (backpack, t-shirt) I could make a model if needed (depending on how busy i would be tho') |
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