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#1 (permalink) |
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Forum Leader
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Speed Texturing Competition 2: 012: Outhouse
As always, the winner of the Speed Modeling Competition is awarded the opportunity to contribute their model for the Speed Texturing Competition! Use your imagination and bring this outhouse to life
![]() The Outhouse topic was a member-suggestion. We pick topics directly from our community, so if you have an idea for something cool to model, post it HERE. ![]() Everyone feel free to post your WIPs here in this thread. Also, feel free to share reference links and other useful information with your fellow artists. These comps are not just about fame and glory, but also about progressing as an artist while networking in a friendly competitive setting. At any rate, have fun and try something new! CLICK HERE FOR MODEL PACK DOWNLOAD and... GO!
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
Last edited by Polygoblin; 14-08-2012 at 07:30 PM. Reason: typo |
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#2 (permalink) |
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Senior Member
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I haven't done any sort of 3D in over a year, but this model looks fun! I'll give it a try!
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Matthew Dale- Aspiring Game Artist Springfield College/Gnomon School of Visual Effects My Portfolio My Sketchbook Thread |
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| The Following User Says Thank You to mdale13 For This Useful Post: |
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#3 (permalink) |
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Forum Leader
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Glad to see you back in the mix, mdale13!
Just wanted to let everyone know that the webmasters of Game-Artist.net have fixed the attachment system on the forum. Please feel free to attach your images to your posts from now on ![]()
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#4 (permalink) |
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Senior Member
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Thanks!
In the briefing, it says we have two weeks to complete our entry, however it also says that the deadline is the 19th. Which is correct?
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Matthew Dale- Aspiring Game Artist Springfield College/Gnomon School of Visual Effects My Portfolio My Sketchbook Thread |
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#5 (permalink) |
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Forum Leader
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That was a little typo. The challenge will last two weeks, with the proper deadline being August 26th. I've edited the brief with the correction.
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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| The Following User Says Thank You to Polygoblin For This Useful Post: |
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#6 (permalink) |
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Senior Member
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Would it also be possible to post the .obj of the file? I am having trouble importing the .fbx into my older version of Maya....
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Matthew Dale- Aspiring Game Artist Springfield College/Gnomon School of Visual Effects My Portfolio My Sketchbook Thread |
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#7 (permalink) | |
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Forum Leader
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Quote:
.obj version of the Outhouse - http://dl.dropbox.com/u/8508552/JW_GA_Outhouse.obj
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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| The Following User Says Thank You to Polygoblin For This Useful Post: |
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#9 (permalink) |
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New Member
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Sorry about that! I exported it as FBX 2013 format. Thanks, Polygoblin for converting it.
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John Waynick - [3D Environment Artist] My Portfolio: http://www.johnwaynick.com My Studio: http://galaxyinteractiveonline.com/ |
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#10 (permalink) |
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New Member
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I'm not sure if we're supposed to just take a printscreen of the textured model or render it, and if we're supposed to light the scene. In any case, here is my WIP. Let me know what you think!
Also, I dunno if we're supposed to credit aeonbluestar everytime we post an update, so here goes, just in case: model, unwrap and hi poly bakes by aeonbluestar ![]() ![]() |
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| Tags |
| challenge, competition, destroyed, dilapidated, old worn, outhouse, speed, texturing, wooden |
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