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#12 (permalink) |
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Amateur Artist
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TheSphinx: It is about realtime art, so no renderings. Any realtime Engine (Marmoset, UDK, Unity, whatever) will do, or a printscreen from your viewport. You can light it however you want.
Credits have to appear on the final image, writing it in your post doesn't count. (Because the image might turn up somewhere else, without the context of the threat, and it should always be clear who did what.) |
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| The Following 4 Users Say Thank You to Piflik For This Useful Post: |
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#14 (permalink) |
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Forum Leader
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Welcome to the challenge and the forum, hollaBack! You have a nice start on your texture. Not much to suggest at the moment, because I assume you will go on from here to fine-tune the spec map anyways. Keep going!
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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| The Following 4 Users Say Thank You to Polygoblin For This Useful Post: |
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#15 (permalink) |
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New Member
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@hollaBack: That looks awesome! I'm loving the dirty parts around the damaged areas. My only suggestions would be to throw a little contrast in. For example, you could maybe lighten up and desaturate slightly the side support beams, the door frame, the roof supports, etc. Also, maybe a little more grime towards the bottom with a little color in it (like a green). I really like it so far though! Welcome to the forum
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John Waynick - [3D Environment Artist] My Portfolio: http://www.johnwaynick.com My Studio: http://galaxyinteractiveonline.com/ |
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#18 (permalink) |
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New Member
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Hi, Im a new user on this site, and was originally told to look here by a friend. I saw this competition and thought, why not eh. I have in total spent about 30 mins on this so far on and off, just quickly trying to get a grip of what I want to do, as im not sure on the style I want to go down. I have submitted a viewport render from max. Any Feedback would be great so far. cheers guys
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#19 (permalink) |
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Senior Member
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Hello all!
I'm redoing some high poly parts, and I asked myself: could it be allowed to change the low poly's smoothing groups (without altering the geometry of course) to fit better to a personal homemade workflow? ![]() @ hollaBack and TheSphinx It's a nice start, I think you could both add some color variations in the wood parts (ie.: Wood Texture for Plank - Polycount Forum and Polycount Forum - View Single Post - Hand-painted Wells ). |
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#20 (permalink) | |
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Forum Leader
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Quote:
A few more days left, so use the rest of this time wisely everybody! ![]()
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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| The Following 3 Users Say Thank You to Polygoblin For This Useful Post: |
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| Tags |
| challenge, competition, destroyed, dilapidated, old worn, outhouse, speed, texturing, wooden |
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