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#1 (permalink) |
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Forum Leader
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Speed Texturing Competition 2: 008: Octopus
Oh yeah, you know you want it...
![]() Everyone feel free to post your WIPs here in this thread. Also, feel free to share reference links and other useful information with your fellow artists. Making friends is the bee's knees. These comps are not just about fame and glory, but also about progressing as an artist while networking in a friendly competitive setting. At any rate, have fun and try something new! Ready?........ GO! (Note: Be sure to subscribe to the GA Mini Competition Forum section, and/or "like" GA.net on Facebook for notifications on competitions.)
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
Last edited by Polygoblin; 19-04-2011 at 05:00 PM. Reason: removed download link |
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#3 (permalink) |
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New Member
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There seems to be a problem with the normal map bake. There's an obvious seam where the octopus head and the tentacles meat along their uv shell.
![]() Ive thrown the normal map into the diffuse just to make sure it wasn't a smoothing issue. This will need to be fixed. Last edited by percydaman; 06-04-2011 at 07:03 AM. |
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#4 (permalink) |
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Amateur Artist
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Since the Normal Map is dependent on the orientation of the UV shells, putting the NM into Diffuse to discover seams doesn't work...if you have seam issues, try flipping the green channel...if that doesn't work, try different SG settings...
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#6 (permalink) |
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Frequenter
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There shouldnt be any problems with the bakes of the normals. im using Maya and marmoset engine and getting no errors with them. what software are you using?
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#7 (permalink) |
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New Member
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Marmo render....seam visible & an inverted green just exacerbates the visible seam.
http://i75.photobucket.com/albums/i2...reenshot46.jpg |
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#8 (permalink) | |
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Forum Leader
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@percydaman & BuLL -
Quote:
![]() Here is a shot from Marmoset with DEFAULT settings (with "sunlight"). As you can see, when you use the normal map in the normal map channel, the seams are not visible.
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
Last edited by Polygoblin; 06-04-2011 at 08:46 PM. Reason: credited the example. |
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#9 (permalink) |
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New Member
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Ive tried both 3dsmax and UDK. Ive tried flipping green channel. Not working. Does look fine in maya. I'm guessing from the names of the objects in the .obj file that this was done in maya. might be some normal map bake compatibility issue.
Last edited by percydaman; 06-04-2011 at 09:41 PM. |
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#10 (permalink) | |
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Senior Member
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Quote:
![]() But anyway your model is pretty damn good and should be fun to texture if I get time. I used 3dsmax and it worked fine. Although the box has some weird smoothing group problems that I couldn't get rid of so I just exported it out as an FBX and reimported it and it fixed the smoothing problems it seems. Last edited by JBaird; 06-04-2011 at 10:09 PM. |
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